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Battles

/battles

The Town

Battles

18 battles to take the Town back from the zombies - districts, floodgates, the sewers and the Sewer Arena - with what each demands and pays.

Battles are started at the guard post, on the Day of Sloth only, and fought with zombie squads and the defenses built around the base. Each one names a minimum defense power and a number of squads, and is won by taking every enemy flag and holding them until the end.

18
Battles
7
Arena rounds
144
Highest defense power
Sloth
Battle day
Defense power decides whether a battle can start

The number next to the sword is the total from the barricades and archer towers plus the squads brought from the Barracks. Better zombie equipment raises a squad's power, and hired mercenaries add to the total.

Every battle

Defenses

Barricades and archer towers are built around the base. Health and damage are base values; the War Supplier and War Engineer perks raise them.

Barricades and archer towers in battle.

Barricades and archer towers in battle.
DefenseHealthDamageRangeSpikes deal back
Barricade I400 (440 with War Supplier)Does not attackNoneNone
Barricade II600 (660 with War Supplier)Does not attackNoneNone
Barricade III800 (880 with War Supplier)Does not attackNoneNone
Spiked Barricade I250 (275 with War Supplier)Does not attackNone3 (4 with War Engineer)
Spiked Barricade II450 (495 with War Supplier)Does not attackNone5 (7 with War Engineer)
Spiked Barricade III600 (660 with War Supplier)Does not attackNone7 (10 with War Engineer)
Fortified Barricade I600 (660 with War Supplier)Does not attackNoneNone
Fortified Barricade II800 (880 with War Supplier)Does not attackNoneNone
Fortified Barricade III1000 (1100 with War Supplier)Does not attackNoneNone
Archer Tower I150 (200 with War Supplier)8 (12 with War Engineer)7None
Archer Tower II300 (400 with War Supplier)16 (20 with War Engineer)7None
Archer Tower III450 (550 with War Supplier)24 (30 with War Engineer)7None

Weapons

The squads' bows and pikes and the Keeper's swords. Bows reach 6, pikes 2. Sword damage rises with the Sword Master perk; zombie perks such as Blindseye and Impaler raise bow and pike damage.

Squad weapons: base damage (with perks in brackets), range and time between attacks.

Squad weapons: base damage (with perks in brackets), range and time between attacks.
WeaponTypeDamageRangeAttack pause
Simple BowBow4 (7 with Blindseye)61s
Reinforced BowBow8 (11 with Blindseye)61s
Battle BowBow15 (18 with Blindseye)61s
Heavy BowBow22 (25 with Blindseye)61s
Simple PikePike2 (4 with Impaler)20.65s
Light PikePike4 (6 with Impaler)20.65s
Battle PikePike6 (8 with Impaler)20.65s
Knight's SpearPike10 (12 with Impaler)20.65s

Your own swords: base damage, and with the Sword Master perk in brackets.

Your own swords: base damage, and with the Sword Master perk in brackets.
SwordDamageValue
Rusty Sword4 (6 with Sword Master)10 copper
Bronze Sword5 (7 with Sword Master)3 silver
Iron Sword7 (9 with Sword Master)30 silver
Steel Sword10 (12 with Sword Master)2 gold 50 silver
Master Sword13 (16 with Sword Master)Not sold

Mercenaries

Mercenaries from the Barracks cost more after every battle they win. Paying the fifth price starts the quest Inflation; once it is finished they are paid in wine instead of coin.

Mercenary price, hire by hire.

Mercenary price, hire by hire.
HirePrice
First hire5 silver
After 1 win with them7 silver 50 copper
After 2 wins with them10 silver
After 3 wins with them15 silver
After 4 wins with them20 silver
After 5 wins with them1 gold
After the quest Inflation3 Wine (gold quality)

Battle potions

Battle questions

When can a battle not start?

When it is not the Day of Sloth, or when the defense power (barricades, archer towers, squads and hired mercenaries) is below the battle's requirement.

What unlocks more squad slots?

Defender's Emblems unlock squad slots in the Barracks - several battles award one. Zombies only fight with armor and a pike or bow.

What are Keys for Looters for?

The sewer fights, the arena and the last two battles pay in them. They are used at the Port Club to place an order with the Looters.