Tech tree
The research tree as the game lays it out: five branches, read left to right. Building, Metallurgy and Farming open on waking up at home in the intro; Theology opens during the quest Holy Moly!; Anatomy and Alchemy opens on placing the first body on the autopsy table. Each technology costs red, green and blue tech points, earned through actions and by studying new items at the Study Table, and needs every technology connected to it on its left. The Cooking tab holds 20 dish groups that cost no tech points.
Hand-crafting skill and working with materials.
Knowledge of nature and of the nature of things.
Spiritual knowledge of the immaterial world. The first blue point comes from the Study Table in the church basement.
A character's portrait in the tree: it opens once the research before it is done and the reputation with that character reaches the value shown.
Building holds 52 technologies over 18 columns, read left to right like in the game. Researching all of it costs 4,470 red, 257 green and 670 blue tech points. 2 reputation gates sit in this branch. The tab opens on waking up at home in the intro.
- 52
- Technologies
- 4,470
- Red points
- 257
- Green points
- 670
- Blue points
Red tech points
Green tech points
Blue tech points
Tier 1
Column 1
Unlocks Board, Short Log, Sawhorse and Timber stockpile.
2Red tech points
2Green tech points
Unlocks:
Tier 2
Column 2
Unlocks Firewood, Wood wedge and Chopping Spot.
8Red tech points
Unlocks:
Requires: The Concept of Wood
Column 2
Unlocks Wooden Plank and Woodworking Workbench I.
10Red tech points
Unlocks:
Requires: The Concept of Wood
Column 2
Unlocks Piece of stone and Stonemason's Workbench.
15Red tech points
Unlocks:
Requires: The Concept of Wood
Tier 3
Column 3
Unlocks Tool Rack and Simple Chest.
35Red tech points
Unlocks:
Requires: The Concept of Stone, Woodworking I
Column 3
Unlocks Clay Plate and Potter's Wheel.
10Red tech points
5Green tech points
Unlocks:
Requires: The Concept of Stone
Tier 4
Column 4
Unlocks Zombie Supplier Station.
35Red tech points
5Green tech points
Unlocks:
Requires: Tool Rack
Column 4
Unlocks Oiled Plank, Wooden Kit I and Wooden Trinkets.
20Red tech points
20Green tech points
Unlocks:
Requires: Tool Rack
Column 4
Unlocks Polished Stone and Stone Kit.
20Red tech points
5Green tech points
Unlocks:
Requires: The Concept of Stone, Tool Rack
Tier 5
JackReputation
40 reputation
Opens once the research before it is done and the reputation with Jack reaches 40.
Requires: Oiled wood
Column 5
Unlocks Bronze Chisel, Furniture Kit I and Woodworking Workbench II.
40Red tech points
5Green tech points
Unlocks:
Requires: Oiled wood
Column 5
Unlocks Building Kit I.
45Red tech points
10Green tech points
Unlocks:
Requires: Stone Polishing, Brick Making
Tier 6
Column 6
Unlocks Wooden beam, Oiled Beam and Circular Saw.
35Red tech points
10Green tech points
Unlocks:
Requires: Jack
Market Stalls IHidden
Column 6
Unlocks Iron Chisel, Fine Tool Rack and Chest.
60Red tech points
10Green tech points
20Blue tech points
Unlocks:
Requires: Tool Rack, Woodworking II
Tier 7
Zombie LumberjackHidden
Column 7
Unlocks Lumberjack stand, Timber stockpile and Porter Station.
75Red tech points
10Blue tech points
Unlocks:
Requires: Circular Saw
JackReputation
50 reputation
Opens once the research before it is done and the reputation with Jack reaches 50.
Requires: Tool Rack II
Column 7
Unlocks Marble Plate.
80Red tech points
30Blue tech points
Unlocks:
Requires: Tool Rack II, Stone Carving
Zombie Stone MiningHidden
Column 7
Unlocks Zombie Stone Quarry and Porter Station.
70Red tech points
10Blue tech points
Unlocks:
Requires: Stone Carving
Tier 8
Column 8
Unlocks Carved Wood and Large Chest.
120Red tech points
30Blue tech points
Unlocks:
Requires: Wooden Joint
Column 8
Unlocks Conveyor Belt, Conveyor Splitter and Underground Conveyor.
70Red tech points
20Blue tech points
Unlocks:
Requires: Jack
Column 8
Unlocks Polished Marble and Stone Marbles.
100Red tech points
20Blue tech points
Unlocks:
Requires: The Concept of Marble
Zombie Marble MiningHidden
Column 8
Unlocks Zombie Marble Quarry.
120Red tech points
30Blue tech points
Unlocks:
Requires: The Concept of Marble
Tier 9
Zombie Lumberjack IIHidden
Column 9
Unlocks Upgrade Sawmill.
120Red tech points
25Blue tech points
Unlocks:
Requires: Zombie Lumberjack
Column 9
Unlocks Wooden Kit I, Stone Kit and Assembly bench I.
75Red tech points
20Blue tech points
Unlocks:
Requires: Conveyors
Column 9
Unlocks Carved Marble.
175Red tech points
50Blue tech points
Unlocks:
Requires: Marble Polishing
Tier 10
Column 10
Unlocks Crate and Supply Pallet.
100Red tech points
10Blue tech points
Unlocks:
Requires: Assembly bench
Column 10
Unlocks Wooden Kit I, Assembly bench: Auto-hammer and Conveyor Chest I.
100Red tech points
10Blue tech points
Unlocks:
Requires: Assembly bench
Column 10
Unlocks Fabric, Supply: Fabric and Assembly bench: Spinning wheel.
100Red tech points
10Blue tech points
Unlocks:
Requires: Assembly bench
Tier 11
Column 11
Unlocks Zombie Supply Porter and Supply Station.
110Red tech points
10Blue tech points
Unlocks:
Requires: Crate
Column 11
Unlocks Building Kit I, Supply: Building materials I and Factory Lantern.
110Red tech points
10Blue tech points
Unlocks:
Requires: Wooden Kit I
Tier 12
Column 12
Unlocks Furniture Maker, Baker and Fish Stand.
130Red tech points
30Green tech points
Unlocks:
Requires: Building Kit I
Column 12
Unlocks Supply: Iron Tools and Assembly bench II.
110Red tech points
20Blue tech points
Unlocks:
Requires: Building Kit I
Column 12
Unlocks Tavern and Brewery.
100Red tech points
75Green tech points
Unlocks:
Requires: Building Kit I
Tier 13
Column 13
Unlocks Furniture Kit I, Supply: Furniture I and Assembly bench: Drill press.
120Red tech points
20Blue tech points
Unlocks:
Requires: Assembly bench II
Column 13
Unlocks Wooden Kit II, Conveyor Chest II and Porter Station.
120Red tech points
20Blue tech points
Unlocks:
Requires: Assembly bench II
Column 13
Unlocks Supply: Cutlery I and Supply: Kitchen Utensils.
120Red tech points
20Blue tech points
Unlocks:
Requires: Assembly bench II
Column 13
Unlocks Marble Kit and Sculpture Kit I.
120Red tech points
20Blue tech points
Unlocks:
Requires: Assembly bench II
Tier 14
Column 14
Unlocks Alchemist and Jeweler.
150Red tech points
50Green tech points
Unlocks:
Requires: Furniture Kit I
Column 14
Unlocks Supply: Appliances I and Supply Pallet II.
130Red tech points
20Blue tech points
Unlocks:
Requires: Furniture Kit I
Column 14
Unlocks Zombie Power and Bioreactor.
130Red tech points
20Blue tech points
Unlocks:
Requires: Wooden Kit II
Column 14
Unlocks Supply: Clothes I and Assembly bench: Sewing machine.
130Red tech points
20Blue tech points
Unlocks:
Requires: Kitchen Supplies
Tier 15
Column 15
Unlocks Zombie Mechanism, Supply: Engineering Mechanism and Assembly bench: Lathe.
140Red tech points
20Blue tech points
Unlocks:
Requires: Bioreactor
Tier 16
Column 16
Unlocks Sculpture Kit II, Supply: Cutlery II and Assembly bench III.
150Red tech points
30Blue tech points
Unlocks:
Requires: Zombie Mechanisms
Tier 17
Column 17
Unlocks Furniture Kit II and Supply: Furniture II.
160Red tech points
30Blue tech points
Unlocks:
Requires: Assembly bench III
Column 17
Unlocks Building Kit II and Supply: Building materials II.
160Red tech points
30Blue tech points
Unlocks:
Requires: Assembly bench III
Column 17
Unlocks Supply: Clothes II.
160Red tech points
30Blue tech points
Unlocks:
Requires: Clothes I, Assembly bench III
Tier 18
Column 18
Unlocks Supply: Appliances II.
170Red tech points
30Blue tech points
Unlocks:
Requires: Furniture Kit II