Zombie perks
Every zombie worker has its own talent trees, one per mastery, with 49 perks between them. Zombies pay for their nodes with the tech points they earn while crafting, not with the Keeper's.
- 49
- Zombie perks
- 5
- Trees per zombie
- +9
- Mastery per tree
- 85
- Nodes in all
A zombie's mastery rises with better tools and with the mastery nodes of its own trees, bought with the tech points it earns while crafting. Zombie perks add bonuses for one kind of work, such as +4 Building mastery when working with wood (Master Carpenter).
17 nodes: 10 zombie perks and 7 mastery upgrades worth +9 Building mastery in total. The whole tree costs one zombie 4,600 red tech points.
Red tech points
Tier 1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
50Red tech points
Tier 2
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
100Red tech points
Requires: Building mastery +1
Perk
The zombie has mastered the shovel. Increased speed when digging clay and sand.
50Red tech points
Requires: Building mastery +1
Perk
The zombie has gotten better with fabric and thread: fewer scraps, more finished items.
100Red tech points
Requires: Building mastery +1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
100Red tech points
Requires: Building mastery +1
Tier 3
Perk
+2 Building mastery when working with wood.
200Red tech points
Requires: Building mastery +1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
200Red tech points
Requires: Building mastery +1
Perk
The zombie figured out which end of the axe to hold. Woodcutting speed increased.
200Red tech points
Requires: Building mastery +1
Perk
The zombie has mastered the pickaxe. Quarrying speed increased.
200Red tech points
Requires: Building mastery +1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
200Red tech points
Requires: Building mastery +1
Perk
+2 Building mastery when working with stone.
200Red tech points
Requires: Building mastery +1
Tier 4
Perk
+4 Building mastery when working with wood.
500Red tech points
Requires: Building mastery +1
Building mastery +2+2
Mastery upgrade
Raises Building mastery by 2.
500Red tech points
Requires: Building mastery +1
Perk
The zombie notices the shiny things in the mine, and can recover gems.
500Red tech points
Requires: Building mastery +1
Perk
The zombie works better under the punishing conditions of conveyor production.
500Red tech points
Requires: Building mastery +1
Building mastery +2+2
Mastery upgrade
Raises Building mastery by 2.
500Red tech points
Requires: Building mastery +1
Perk
+4 Building mastery when working with marble.
500Red tech points
Requires: Building mastery +1
17 nodes: 10 zombie perks and 7 mastery upgrades worth +9 Smithing mastery in total. The whole tree costs one zombie 4,450 red tech points.
Red tech points
Tier 1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
50Red tech points
Tier 2
Perk
The zombie works better in the poisonous fumes of the mine - unlike you.
100Red tech points
Requires: Smithing mastery +1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
100Red tech points
Requires: Smithing mastery +1
Perk
+2 Smithing mastery when working with bronze.
100Red tech points
Requires: Smithing mastery +1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
100Red tech points
Requires: Smithing mastery +1
Tier 3
Perk
+3 Smithing mastery when working with glass.
200Red tech points
Requires: Smithing mastery +1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
200Red tech points
Requires: Smithing mastery +1
Perk
+4 Smithing mastery when working with iron.
200Red tech points
Requires: Smithing mastery +1
Perk
The zombie gets that the sharp end points toward the enemy: higher spear damage.
200Red tech points
Requires: Smithing mastery +1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
200Red tech points
Requires: Smithing mastery +1
Perk
The zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage.
200Red tech points
Requires: Smithing mastery +1
Tier 4
Perk
The zombie works better under the punishing conditions of conveyor production.
500Red tech points
Requires: Smithing mastery +1
Smithing mastery +2+2
Mastery upgrade
Raises Smithing mastery by 2.
500Red tech points
Requires: Smithing mastery +1
Perk
+6 Smithing mastery when working with steel.
500Red tech points
Requires: Smithing mastery +1
Perk
The zombie sees that armor is for wearing, not rattling around in a bag: higher defense.
400Red tech points
Requires: Smithing mastery +1
Smithing mastery +2+2
Mastery upgrade
Raises Smithing mastery by 2.
500Red tech points
Requires: Smithing mastery +1
Perk
The zombie remembered it's already dead, and stopped noticing minor wounds: higher health.
400Red tech points
Requires: Smithing mastery +1
17 nodes: 10 zombie perks and 7 mastery upgrades worth +9 Farming mastery in total. The whole tree costs one zombie 4,650 green tech points.
Green tech points
Tier 1
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
50Green tech points
Tier 2
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
100Green tech points
Requires: Farming mastery +1
Perk
The zombie produces better seeds and bigger crops.
100Green tech points
Requires: Farming mastery +1
Perk
The zombie pours wheat between the millstones instead of all over the floor: yields more flour.
100Green tech points
Requires: Farming mastery +1
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
100Green tech points
Requires: Farming mastery +1
Tier 3
Perk
The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish.
200Green tech points
Requires: Farming mastery +1
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
200Green tech points
Requires: Farming mastery +1
Perk
+3 Anatomy mastery when making fertilizer.
200Green tech points
Requires: Farming mastery +1
Perk
+3 Farming mastery at the brewery.
200Green tech points
Requires: Farming mastery +1
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
200Green tech points
Requires: Farming mastery +1
Perk
+4 Farming mastery when pressing juice.
200Green tech points
Requires: Farming mastery +1
Tier 4
Perk
The zombie learned to set the hook in time: higher chance to catch rare fish.
500Green tech points
Requires: Farming mastery +1
Farming mastery +2+2
Mastery upgrade
Raises Farming mastery by 2.
500Green tech points
Requires: Farming mastery +1
Perk
The zombie produces even better seeds and bigger crops.
500Green tech points
Requires: Farming mastery +1
Perk
+4 Farming mastery when making canned goods.
500Green tech points
Requires: Farming mastery +1
Farming mastery +2+2
Mastery upgrade
Raises Farming mastery by 2.
500Green tech points
Requires: Farming mastery +1
Perk
+5 Farming mastery when making wine.
500Green tech points
Requires: Farming mastery +1
19 nodes: 12 zombie perks and 7 mastery upgrades worth +9 Book writing mastery in total. The whole tree costs one zombie 1,500 red and 835 blue tech points.
Blue tech points
Red tech points
Tier 1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
25Blue tech points
Perk
At least the rats seem to enjoy it. Slightly increases church quality when assigned to the choir or organ.
10Blue tech points
Tier 2
Perk
Every zombie has a story. Most end in tragedy. The zombie writes better stories.
25Blue tech points
Requires: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
50Blue tech points
Requires: Book writing mastery +1
Perk
The zombie produces more paper and newspapers.
25Blue tech points
Requires: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
100Red tech points
Requires: Book writing mastery +1
Perk
The zombie writes everything faster: books, stories, and newspapers.
25Blue tech points
Requires: Book writing mastery +1
Perk
Not bad for someone without a pulse. Increases church quality when assigned to the choir or organ.
25Blue tech points
Requires: Novice Musician
Tier 3
Perk
+4 Book writing mastery when writing stories.
50Blue tech points
Requires: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
100Blue tech points
Requires: Book writing mastery +1
Perk
+4 Book writing mastery when crafting paper.
50Blue tech points
Requires: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
200Red tech points
Requires: Book writing mastery +1
Perk
Diamonds are forever. So is this employee. The zombie creates jewelry faster.
200Red tech points
Requires: Book writing mastery +1
Perk
Even the angels are taking notes. Greatly increases church quality when assigned to the choir or organ.
50Blue tech points
Requires: Skilled Musician
Tier 4
Perk
+4 Book writing mastery when working at the Writing Desk.
100Blue tech points
Requires: Book writing mastery +1
Book writing mastery +2+2
Mastery upgrade
Raises Book writing mastery by 2.
200Blue tech points
Requires: Book writing mastery +1
Perk
+4 Book writing mastery when working at the Printing Press.
100Blue tech points
Requires: Book writing mastery +1
Book writing mastery +2+2
Mastery upgrade
Raises Book writing mastery by 2.
500Red tech points
Requires: Book writing mastery +1
Perk
+4 Smithing mastery when working at the Jewelry Table.
500Red tech points
Requires: Book writing mastery +1
15 nodes: 8 zombie perks and 7 mastery upgrades worth +9 Anatomy mastery in total. The whole tree costs one zombie 1,500 red and 1,075 blue tech points.
Blue tech points
Red tech points
Tier 1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
25Blue tech points
Tier 2
Perk
Even the cube seems impressed. The zombie gets more items from the Distillation Cube.
50Blue tech points
Requires: Anatomy mastery +1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
50Blue tech points
Requires: Anatomy mastery +1
Perk
Sometimes recipes give a little extra. Don't ask how. The zombie sometimes gets more items from the Formulation Bench.
50Blue tech points
Requires: Anatomy mastery +1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
100Red tech points
Requires: Anatomy mastery +1
Tier 3
Perk
+4 Anatomy mastery when crafting church supplies.
100Blue tech points
Requires: Anatomy mastery +1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
100Blue tech points
Requires: Anatomy mastery +1
Perk
+4 Anatomy mastery when crafting potions.
100Blue tech points
Requires: Anatomy mastery +1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
200Red tech points
Requires: Anatomy mastery +1
Perk
A beautiful grave is your last chance to make a good first impression. The zombie crafts gravestones and fences more quickly.
200Red tech points
Requires: Anatomy mastery +1
Tier 4
Perk
+4 Anatomy mastery when working at the Distillation Cube.
200Blue tech points
Requires: Anatomy mastery +1
Anatomy mastery +2+2
Mastery upgrade
Raises Anatomy mastery by 2.
200Blue tech points
Requires: Anatomy mastery +1
Perk
+4 Anatomy mastery when working at the Formulation Bench.
200Blue tech points
Requires: Anatomy mastery +1
Anatomy mastery +2+2
Mastery upgrade
Raises Anatomy mastery by 2.
500Red tech points
Requires: Anatomy mastery +1
Perk
+4 Building mastery when crafting gravestones and grave fences.
500Red tech points
Requires: Anatomy mastery +1

Building, Smithing
Building
Building
Building
Building
Building
Building
Building
Building
Building
Smithing
Smithing
Smithing
Smithing
Smithing
Smithing
Smithing
Smithing
Smithing
Farming
Farming
Farming
Farming
Farming
Farming
Farming
Farming
Farming
Farming
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Anatomy
Anatomy
Anatomy
Anatomy
Anatomy
Anatomy
Anatomy