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Sewerena (The Sewer Arena)

Battle

Sewerena (The Sewer Arena)

7 arena rounds, from 36 to 116 defense power and 2 to 4 squads.

SQUADS

2 to 4

DEFENSE POWER

36 to 116

Battle

At a glance

Squads

2 to 4

Defense power

36 to 116

Arena rounds

Each round is its own fight
  • Round 1

    2 squads, 36 defense power. Rewards: 4 Keys for Looters, 5 Zombie goo and 4 Town Gratitude

    36
  • Round 2

    2 squads, 48 defense power. Rewards: 4 Keys for Looters, 5 Zombie goo and 4 Town Gratitude

    48
  • Round 3

    3 squads, 64 defense power. Rewards: 5 Keys for Looters, 4 Zombie goo and 4 Town Gratitude

    64
  • Round 4

    3 squads, 76 defense power. Rewards: 5 Keys for Looters, 5 Zombie goo and 4 Town Gratitude

    76
  • Round 5

    3 squads, 88 defense power. Rewards: 7 Keys for Looters, 8 Zombie goo and 4 Town Gratitude

    88
  • Round 6

    3 squads, 104 defense power. Rewards: 7 Keys for Looters, 7 Zombie goo and 7 Town Gratitude

    104
  • Round 7

    4 squads, 116 defense power. Rewards: 10 Keys for Looters, 10 Zombie goo and 8 Town Gratitude

    116

Battle rules

Every battle
  • Battles are only available on the Day of Sloth and are started at the guard post.
  • Defense power - from barricades, archer towers and the squads brought along - has to reach the battle's requirement.
  • A battle is won by capturing every enemy flag and holding them until it ends, and lost when the base is captured or the Keeper's health runs out.
  • A squad follows its banner while the Keeper carries it and holds the position where the banner is planted. Battle potions can only be drunk mid-fight.