SQUADS
DEFENSE POWER
Battle
Squads
Defense power
Arena rounds
Round 1
2 squads, 36 defense power. Rewards: 4 Keys for Looters, 5 Zombie goo and 4 Town Gratitude
36Round 2
2 squads, 48 defense power. Rewards: 4 Keys for Looters, 5 Zombie goo and 4 Town Gratitude
48Round 3
3 squads, 64 defense power. Rewards: 5 Keys for Looters, 4 Zombie goo and 4 Town Gratitude
64Round 4
3 squads, 76 defense power. Rewards: 5 Keys for Looters, 5 Zombie goo and 4 Town Gratitude
76Round 5
3 squads, 88 defense power. Rewards: 7 Keys for Looters, 8 Zombie goo and 4 Town Gratitude
88Round 6
3 squads, 104 defense power. Rewards: 7 Keys for Looters, 7 Zombie goo and 7 Town Gratitude
104Round 7
4 squads, 116 defense power. Rewards: 10 Keys for Looters, 10 Zombie goo and 8 Town Gratitude
116
Battle rules
- Battles are only available on the Day of Sloth and are started at the guard post.
- Defense power - from barricades, archer towers and the squads brought along - has to reach the battle's requirement.
- A battle is won by capturing every enemy flag and holding them until it ends, and lost when the base is captured or the Keeper's health runs out.
- A squad follows its banner while the Keeper carries it and holds the position where the banner is planted. Battle potions can only be drunk mid-fight.