Tech tree
/tech-tree
Tech tree
The whole technology tree as the game lays it out: six branches, read left to right. Each technology costs red, green and blue tech points and needs every technology it is connected to on its left.
Hand-crafting and working with materials. Earned by doing things and by studying items at the Study Table.
Knowledge of nature and of how things work.
Spiritual knowledge. Your first ones come from the Study Table in the church basement.
A character's portrait in the tree: it opens once the research before it is done and that character likes you enough.
Building holds 52 technologies over 18 columns, read left to right like in the game. Researching all of it costs 4,470 red, 257 green and 670 blue tech points. 2 reputation gates sit in this branch. The tab opens during the opening chapter, when you wake up at home.
- 52
- Technologies
- 4,470
- Red points
- 257
- Green points
- 670
- Blue points
Column 1
Column 2
8 red tech points. Needs The Concept of Wood. Unlocks Firewood, Wood wedge and Chopping Spot.
10 red tech points. Needs The Concept of Wood. Unlocks Wooden Plank and Woodworking Workbench I.
15 red tech points. Needs The Concept of Wood. Unlocks Piece of stone and Stonemason's Workbench.
Column 3
Column 4
35 red and 5 green tech points. Needs Tool Rack. Unlocks Zombie Supplier Station.
20 red and 20 green tech points. Needs Tool Rack. Unlocks Oiled Plank, Wooden Kit I and Wooden Trinkets.
20 red and 5 green tech points. Needs The Concept of Stone and Tool Rack. Unlocks Polished Stone and Stone Kit.
15 red and 5 green tech points. Needs Pottery I. Unlocks Brick and Kiln.
Column 5
40 red and 5 green tech points. Needs Oiled wood. Unlocks Bronze Chisel, Furniture Kit I and Woodworking Workbench II.
45 red and 10 green tech points. Needs Stone Polishing and Brick Making. Unlocks Building Kit I.
Needs 40 reputation with Jack after Oiled wood.
Column 6
35 red and 10 green tech points. Needs Oiled wood and Jack 40 reputation. Unlocks Wooden beam, Oiled Beam and Circular Saw.
Given for free. Needs Woodworking II. Unlocks Apothecary, Vegetable Stand and Tailor.
60 red, 10 green and 20 blue tech points. Needs Tool Rack and Woodworking II. Unlocks Iron Chisel, Fine Tool Rack and Chest.
60 red tech points. Needs Stone Polishing. Unlocks Carved Stone.
55 red tech points. Needs Brick Making. Unlocks Clay Urn.
Column 7
75 red and 10 blue tech points. Needs Circular Saw. Unlocks Lumberjack stand, Timber stockpile and Porter Station.
90 red and 25 blue tech points. Needs Tool Rack II. Unlocks Wooden Joint.
80 red and 30 blue tech points. Needs Tool Rack II and Stone Carving. Unlocks Marble Plate.
70 red and 10 blue tech points. Needs Stone Carving. Unlocks Zombie Stone Quarry and Porter Station.
Needs 50 reputation with Jack after Tool Rack II.
Column 8
120 red and 30 blue tech points. Needs Wooden Joint. Unlocks Carved Wood and Large Chest.
70 red and 20 blue tech points. Needs Tool Rack II and Jack 50 reputation. Unlocks Conveyor Belt, Conveyor Splitter and Underground Conveyor.
100 red and 20 blue tech points. Needs The Concept of Marble. Unlocks Polished Marble and Stone Marbles.
120 red and 30 blue tech points. Needs The Concept of Marble. Unlocks Zombie Marble Quarry.
Column 9
120 red and 25 blue tech points. Needs Zombie Lumberjack. Unlocks Upgrade Sawmill.
75 red and 25 green tech points. Needs Conveyors. Unlocks Builder and Smithy.
75 red and 20 blue tech points. Needs Conveyors. Unlocks Wooden Kit I, Stone Kit and Assembly bench I.
175 red and 50 blue tech points. Needs Marble Polishing. Unlocks Carved Marble.
Column 10
100 red and 10 blue tech points. Needs Assembly bench. Unlocks Crate and Supply Pallet.
100 red and 10 blue tech points. Needs Assembly bench. Unlocks Wooden Kit I, Assembly bench: Auto-hammer and Conveyor Chest I.
100 red and 10 blue tech points. Needs Assembly bench. Unlocks Fabric, Supply: Fabric and Assembly bench: Spinning wheel.
Column 11
Column 12
130 red and 30 green tech points. Needs Building Kit I. Unlocks Furniture Maker, Baker and Fish Stand.
110 red and 20 blue tech points. Needs Building Kit I. Unlocks Supply: Iron Tools and Assembly bench II.
100 red and 75 green tech points. Needs Building Kit I. Unlocks Tavern and Brewery.
Column 13
120 red and 20 blue tech points. Needs Assembly bench II. Unlocks Furniture Kit I, Supply: Furniture I and Assembly bench: Drill press.
120 red and 20 blue tech points. Needs Assembly bench II. Unlocks Wooden Kit II, Conveyor Chest II and Porter Station.
120 red and 20 blue tech points. Needs Assembly bench II. Unlocks Supply: Cutlery I and Supply: Kitchen Utensils.
120 red and 20 blue tech points. Needs Assembly bench II. Unlocks Marble Kit and Sculpture Kit I.
Column 14
150 red and 50 green tech points. Needs Furniture Kit I. Unlocks Alchemist and Jeweler.
130 red and 20 blue tech points. Needs Furniture Kit I. Unlocks Supply: Appliances I and Supply Pallet II.
130 red and 20 blue tech points. Needs Wooden Kit II. Unlocks Zombie Power and Bioreactor.
130 red and 20 blue tech points. Needs Kitchen Supplies. Unlocks Supply: Clothes I and Assembly bench: Sewing machine.
Column 15
Column 16
Column 17
160 red and 30 blue tech points. Needs Assembly bench III. Unlocks Furniture Kit II and Supply: Furniture II.
160 red and 30 blue tech points. Needs Assembly bench III. Unlocks Building Kit II and Supply: Building materials II.
160 red and 30 blue tech points. Needs Clothes I and Assembly bench III. Unlocks Supply: Clothes II.
Column 18
Metallurgy holds 45 technologies over 15 columns, read left to right like in the game. Researching all of it costs 3,680 red, 330 green and 340 blue tech points. 2 reputation gates sit in this branch. The tab opens during the opening chapter, when you wake up at home.
- 45
- Technologies
- 3,680
- Red points
- 330
- Green points
- 340
- Blue points
Column 1
Column 2
Column 3
Column 4
15 red and 5 green tech points. Needs Bronze Craft. Unlocks Bronze Axe and Bronze Pickaxe.
20 red tech points. Needs Bronze Craft. Unlocks Tin, Bronze Ingot and Sluice Box.
15 red and 5 green tech points. Needs Bronze Craft. Unlocks Bronze Shovel and Bronze Hammer.
45 red and 10 green tech points. Needs Glass. Unlocks Alchemy Flasks I and Empty Bottle.
Column 5
Column 6
45 red tech points. Needs Bronze Forge and Herbert 20 reputation. Unlocks Reinforced Plank.
30 red tech points. Needs Bronze Forge and Herbert 20 reputation. Unlocks Bronze Armor and Bronze Sword.
35 red tech points. Needs Bronze Polishing. Unlocks Iron Ingot, Supply: Iron and Furnace II.
Column 7
60 red and 25 green tech points. Needs Reinforced Plank. Unlocks Barricade I, Spiked Barricade I and Fortified Barricade I.
35 red and 10 green tech points. Needs Bronze Equipment. Unlocks Light Pike and Reinforced Bow.
50 red tech points. Needs Iron Forge. Unlocks Bronze Gear, Iron Nails and Iron Anvil.
30 red tech points. Needs Iron Forge. Unlocks Lens, Alchemy Flasks II and Bellows.
Column 8
60 red and 25 green tech points. Needs Simple Barricades. Unlocks Archer Tower I and Expand Military Building Area.
50 red and 10 blue tech points. Needs Iron Smithing. Unlocks Clay Digger Stand, Sand Digger Stand and Porter Station.
75 red tech points. Needs Iron Smithing. Unlocks Iron Detail and Iron Kit I.
60 red and 10 blue tech points. Needs Iron Smithing. Unlocks Zombie Miner and Porter Station.
75 red and 20 blue tech points. Needs Iron Smithing. Unlocks Brick, Glass and Smithy I.
Column 9
75 red tech points. Needs Iron Works. Unlocks Reinforced Beam.
80 red tech points. Needs Iron Works. Unlocks Iron Armor and Iron Sword.
80 red and 15 blue tech points. Needs Iron Works. Unlocks Iron Axe and Iron Shovel.
80 red and 15 blue tech points. Needs Iron Works. Unlocks Iron Hammer and Iron Pickaxe.
80 red and 30 blue tech points. Needs Smithy I. Unlocks Iron Ingot, Iron Kit I and Smithy: Hammer.
Column 10
90 red and 30 green tech points. Needs Reinforced Beam. Unlocks Barricade II, Spiked Barricade II and Fortified Barricade II.
90 red and 10 blue tech points. Needs Iron Equipment. Unlocks Battle Pike and Battle Bow.
90 red and 10 blue tech points. Needs Iron Instruments I and Iron Instruments II. Unlocks Advanced Detail and Iron tools.
90 red and 20 blue tech points. Needs Smithy: Hammer. Unlocks Zombie Carousel.
90 red and 20 blue tech points. Needs Smithy: Hammer. Unlocks Tableware, Glass Containers and Smithy: Bellows.
Column 11
Column 12
Column 13
150 red and 75 green tech points. Needs Steel Smithing. Unlocks Barricade III, Spiked Barricade III and Fortified Barricade III.
150 red and 20 blue tech points. Needs Steel Smithing. Unlocks Steel Hammer and Steel Axe.
150 red and 20 blue tech points. Needs Steel Smithing. Unlocks Steel Pickaxe and Steel Shovel.
150 red and 20 blue tech points. Needs Steel Smithing. Unlocks Engineering Details, Steel tools and Casting Table.
Column 14
160 red and 80 green tech points. Needs Reinforced Barricades. Unlocks Archer Tower III.
160 red and 10 blue tech points. Needs Steel Instruments I. Unlocks Knight's Spear and Heavy Bow.
160 red and 10 blue tech points. Needs Steel Instruments II. Unlocks Steel Armor and Steel Sword.
160 red and 20 blue tech points. Needs Steel Casting. Unlocks Clay Molds, Iron Kit II and Smithy II.
Column 15
200 red and 25 blue tech points. Needs Steel Equipment. Unlocks Master Sword and Master Armor.
175 red and 20 blue tech points. Needs Smithy II. Unlocks Lens and Smithy: Press.
175 red and 20 blue tech points. Needs Smithy II. Unlocks Engineering Kit, Supply: Steel Tools and Smithy: Grindstone.
Farming holds 34 technologies over 11 columns, read left to right like in the game. Researching all of it costs 5 red, 2,575 green and 360 blue tech points. The tab opens during the opening chapter, when you wake up at home.
- 34
- Technologies
- 5
- Red points
- 2,575
- Green points
- 360
- Blue points
Column 1
Column 2
20 green tech points. Needs Orchardry. Unlocks Apple Juice, Berry Juice, Blueberry Juice and 1 more.
10 green tech points. Needs Gardening. Unlocks Peat, Crop Boosting Fertilizer I and Compost Pile.
15 green tech points. Needs Gardening. Unlocks Basic Rod.
5 red and 10 green tech points. Needs Gardening. Unlocks Flour, Seed oil and Millstone.
Column 3
30 green tech points. Needs Cold Pressing. Unlocks Apple Cider, Berry Cider, Blueberry Cider and 1 more.
30 green tech points. Needs Fertilizers I. Unlocks Garden Upgrade I and Garden Well Upgrade.
30 green and 10 blue tech points. Needs Fertilizers I. Unlocks Headstart Fertilizer I, Farming Fertilizer I and Weak growth elixir.
25 green tech points. Needs Millstone. Unlocks Dough and Bread.
Column 4
45 green tech points. Needs Garden Improvement I. Unlocks Flax Thread and Spinning Wheel.
50 green tech points. Needs Garden Improvement I. Unlocks Beehive.
40 green tech points. Needs Garden Improvement I. Unlocks Amateur Rod and Breadcrumb Bait.
55 green tech points. Needs Fertilizers II. Unlocks Vine Trellis.
50 green and 10 blue tech points. Needs Bread. Unlocks Kitchen Table II and Zombie Supplier Station.
Column 5
60 green tech points. Needs Flax Thread. Unlocks Fabric, Supply: Fabric and Weaving Loom.
60 green and 20 blue tech points. Needs Garden Improvement I. Unlocks Gardener Stand, Lifting Crane, Tablet "Wheat" and 6 more.
60 green and 15 blue tech points. Needs Fertilizers II. Unlocks Headstart Fertilizer II, Farming Fertilizer II, Rich growth elixir and 1 more.
Column 6
80 green tech points. Needs Fabric. Unlocks Supply: Clothes I, Lace and Sewing Table.
80 green tech points. Needs Beekeeping. Unlocks Mead and Brewing Stand.
100 green and 25 blue tech points. Needs Fertilizers III and Zombie Gardening. Unlocks Garden Upgrade II.
80 green tech points. Needs Vineyard. Unlocks Beer, Supply: Beer and Brewing Stand.
60 green and 10 blue tech points. Needs Kitchen II. Unlocks Kitchen Oven II.
Column 7
Column 8
140 green and 25 blue tech points. Needs Vegetable Supplies. Unlocks Supply: Preserves I and Kitchen: Sealing Machine.
130 green and 20 blue tech points. Needs Vegetable Supplies. Unlocks Supply: Flour Sack and Kitchen: Millstone.
150 green and 50 blue tech points. Needs Brewing. Unlocks Gardener Stand, Porter Station, Tablet "Grapes" and 1 more.
Column 9
150 green and 30 blue tech points. Needs Preservation Supplies. Unlocks Supply: Preserves II and Kitchen II.
150 green and 30 blue tech points. Needs Zombie Vineyard. Unlocks Farming Fertilizer III, Harvest Prayer and Miracle growth elixir.
120 green tech points. Needs Zombie Vineyard. Unlocks Advanced Rod and Insect Bait.
Column 10
Column 11
Theology holds 28 technologies over 9 columns, read left to right like in the game. Researching all of it costs 930 red, 795 green and 1,120 blue tech points. 3 reputation gates sit in this branch. The tab opens with the quest Holy Moly!.
- 28
- Technologies
- 930
- Red points
- 795
- Green points
- 1,120
- Blue points
Column 1
Column 2
10 red and 5 blue tech points. Needs Writing Basic. Unlocks Clean Paper, Ink and Science Kit I.
5 red, 5 green and 20 blue tech points. Needs Writing Basic and Church Cleaning. Unlocks Faith Prayer and Money Prayer.
10 red and 5 blue tech points. Needs Church Cleaning. Unlocks Confession Booth I and Church Shrine I.
5 red, 10 green and 5 blue tech points. Needs Church Cleaning. Unlocks Simple Candle, Candelabra I and Formulation Bench.
Column 3
10 red, 10 green and 15 blue tech points. Needs Writing Supplies. Unlocks Bronze Talisman and Jewelry Table.
20 red, 20 green and 10 blue tech points. Needs Writing Supplies. Unlocks Blank Softcover Notebook, Story and Primer.
10 red, 50 green and 30 blue tech points. Needs Church Lighting I. Unlocks Simple Incense, Fragrance and Church Smells I.
Needs 30 reputation with Nun after Church Furniture I.
Column 4
Column 5
80 green and 80 blue tech points. Needs Books I and Gunter 20 reputation. Unlocks Science Kit II and Silver Talisman.
30 red, 10 green and 20 blue tech points. Needs Books I and Gunter 20 reputation. Unlocks Newspaper and Printing Press.
50 red and 20 blue tech points. Needs Church Carpets. Unlocks Music Notes and Choir.
5 red, 20 green and 20 blue tech points. Needs Church Carpets. Unlocks Pretty Candle and Candelabra II.
Column 6
50 red, 50 green and 50 blue tech points. Needs Newspaper. Unlocks Red Techbook, Green Techbook and Blue Techbook.
30 red, 30 green and 20 blue tech points. Needs Newspaper. Unlocks Dictionary, Story (silver) and Newspaper (silver).
10 red, 10 green and 40 blue tech points. Needs Newspaper. Unlocks Combo Prayer, Prayer for Excellence and Combat Prayer.
50 red, 20 green and 30 blue tech points. Needs Church Carpets. Unlocks Confession Booth II and Church Shrine II.
10 red, 100 green and 100 blue tech points. Needs Church Lighting II. Unlocks Fancy Incense and Church Smells II.
Column 7
Column 8
20 red, 20 green and 50 blue tech points. Needs Paper Press. Unlocks Blank Hardcover Notebook, Glossary and Precious Trinkets.
100 red, 20 green and 50 blue tech points. Needs Church Furniture II and Nun 50 reputation. Unlocks Improve the Church III and Interior Bench III.
Column 9
100 red, 100 green and 100 blue tech points. Needs Writing Tools II. Unlocks Red Techbook II, Green Techbook II and Blue Techbook II.
30 red, 30 green and 70 blue tech points. Needs Writing Tools II. Unlocks Golden Talisman.
150 red and 100 blue tech points. Needs Church Illumination. Unlocks Organ.
100 red, 70 green and 80 blue tech points. Needs Church Illumination. Unlocks Confession Booth III, Church Shrine III and Church Smells III.
50 red, 50 green and 100 blue tech points. Needs Church Illumination. Unlocks Magnificent Candle and Candelabra III.
Anatomy and Alchemy holds 47 technologies over 13 columns, read left to right like in the game. Researching all of it costs 2,072 red, 1,172 green and 1,642 blue tech points. 3 reputation gates sit in this branch. The tab opens during placing your first body on the autopsy table (opening chapter).
- 47
- Technologies
- 2,072
- Red points
- 1,172
- Green points
- 1,642
- Blue points
Column 1
Column 2
5 red and 5 green tech points. Needs Autopsy, Basic. Unlocks Ash and Crematorium I.
Given for free. Needs Autopsy, Basic. Unlocks Flesh, Blood and Fat.
5 red and 2 green tech points. Needs Wooden Sign. Unlocks Wooden Cross I and Wooden Fence I.
2 red and 5 green tech points. Needs Wooden Sign. Unlocks Grave Area I and Exterior Bench I.
Needs 10 reputation with Albert after .
Column 3
Given for free. Needs Albert 10 reputation. Unlocks Dream Dust, Flask shelf and Laboratory I.
5 green and 2 blue tech points. Needs Soft parts. Unlocks Skin (bronze), Bones (bronze), Butcher's Kit and 2 more.
20 red and 5 blue tech points. Needs Wooden Gravestones I. Unlocks Wooden Cross II and Wooden Fence II.
5 red, 5 green and 5 blue tech points. Needs Graveyard Keeper I. Unlocks Grave Area II and Monument I.
Column 4
5 red and 5 green tech points. Needs Alchemy, Basic. Unlocks Melted Fat, Starter Alchemist's Kit and Distillation Cube.
5 red and 5 blue tech points. Needs Skin and Bones. Unlocks Skull (bronze), Tooth and Skull.
10 green and 10 blue tech points. Needs Graveyard Keeper II. Unlocks Urn with Ashes I, Columbarium Area I and Columbarium I.
20 red and 20 green tech points. Needs Graveyard Keeper II. Unlocks Grave Area III and Flower Bed I.
Column 5
10 red, 10 green and 10 blue tech points. Needs Alchemy, Basic. Unlocks Healing Potion and Damage Potion.
30 red, 10 green and 10 blue tech points. Needs Alchemy, Distillation and Skull and Teeth. Unlocks Bronze Zombie Collar, Prayer for Storms and Resurrection Table I.
20 blue tech points. Needs Skull and Teeth. Unlocks Heart (bronze), Guts (bronze), Surgeon's Kit and 2 more.
Needs 25 reputation with Nun after Columbariums I and Graveyard Keeper III.
Column 6
20 red and 20 green tech points. Unlocks Paint.
20 red and 40 green tech points. Needs Battle Potions I. Unlocks Alchemist's Kit and Laboratory II.
50 red and 10 blue tech points. Needs Autopsy, Advanced. Unlocks Solution for Corpses, Preservative and Embalming Table I.
50 red and 10 blue tech points. Needs Columbariums I, Graveyard Keeper III and Nun 25 reputation. Unlocks Gravestone I and Stone Fence I.
40 green and 10 blue tech points. Needs Columbariums I, Graveyard Keeper III and Nun 25 reputation. Unlocks Walkway Area I and Lantern I.
Column 7
Given for free. Needs Laboratory II. Unlocks Lacquer.
25 red, 25 green and 25 blue tech points. Needs Laboratory II. Unlocks Healing Potion II, Zombie Motivator Potion and Berserker Potion.
10 red, 30 green and 10 blue tech points. Needs Embalming I. Unlocks Brain (bronze), Master Surgeon's Kit, Autopsy Table II and 1 more.
30 red, 30 green and 10 blue tech points. Needs Graveyard Decor I. Unlocks Mixed Area I and Crypt.
80 red and 20 blue tech points. Needs Graveyard Decor I. Unlocks Grave Area IV and Monument II.
Column 8
30 red and 30 green tech points. Needs Battle Potions II. Unlocks Dynamite and Explosive Dust.
50 red and 50 green tech points. Needs Autopsy, Master. Unlocks Crematorium II and Corpse Pallet II.
20 red, 20 green and 20 blue tech points. Needs Mixed Graveyard I and Graveyard Keeper IV. Unlocks Prayer for Repose, Upgrade Fence I and Upgrade Road and Paths.
Needs 20 reputation with Gunter after Battle Potions II.
Column 9
30 red, 40 green and 50 blue tech points. Needs Battle Potions II and Gunter 20 reputation. Unlocks Solution for Zombies, Alcohol and Reanimation Liquid.
100 red and 30 blue tech points. Needs Graveyard Path and Fence I. Unlocks Gravestone II and Stone Fence II.
50 red, 50 green and 30 blue tech points. Needs Graveyard Path and Fence I. Unlocks Mixed Area II and Flower Bed II.
Column 10
40 green and 40 blue tech points. Needs Reanimation Liquid. Unlocks Bowl of sauerkraut (silver), Vegetable salad (silver), Wine (silver) and 3 more.
70 red, 70 green and 70 blue tech points. Needs Reanimation Liquid. Unlocks Damage Potion II, Zombie Motivator Potion II and Berserker Potion II.
100 blue tech points. Needs Reanimation Liquid. Unlocks Golden ingot, Golden Zombie Collar and Hypno Prayer.
200 red and 50 blue tech points. Needs Stone Gravestones II. Unlocks Marble Cross I and Marble Fence I.
80 red, 80 green and 40 blue tech points. Needs Mixed Graveyard II. Unlocks Mixed Area III and Monument III.
Column 11
200 red and 100 blue tech points. Needs Battle Potions III. Unlocks Good Alchemist's kit, Bowl of sauerkraut (gold), Vegetable salad (gold) and 6 more.
150 red and 150 blue tech points. Needs Reanimation II. Unlocks Injection for Corpses, Injection for Zombies and Embalming Table II.
100 red, 100 green and 100 blue tech points. Needs Marble Gravestones I and Mixed Graveyard III. Unlocks Upgrade Fence II.
Column 12
100 green and 100 blue tech points. Needs Alchemy, Advanced. Unlocks Skin (gold), Bones (gold), Skull (gold) and 4 more.
100 red and 80 green tech points. Needs Alchemy, Advanced. Unlocks Tannin Liquid and Alkali.
300 blue tech points. Needs Embalming III. Unlocks Steel Zombie Collar.
300 red and 100 blue tech points. Needs Graveyard Path and Fence II. Unlocks Marble Cross II and Marble Fence II.
150 green and 100 blue tech points. Needs Graveyard Path and Fence II. Unlocks Urn with Ashes II, Columbarium Area II and Columbarium II.
Column 13
The Cooking tab is different: none of its 20 entries is bought. Each dish group is learned by doing something - harvesting a crop for the first time, catching certain fish, repairing the kitchen table or oven, or finishing a quest - and then its recipes appear.
- 20
- Technologies
- 0
- Red points
- 0
- Green points
- 0
- Blue points
Column 1
Column 2
Given for free. Unlocks Carrot cutlet and Carrot soup.
Given for free. Unlocks Grated beets and Beet slices.
Given for free. Unlocks Bowl of sauerkraut and Cabbage soup.
Given for free. Unlocks Onion rings and Toast with onions.
Given for free. Unlocks Pumpkin soup and Baked pumpkin.
Column 3
Given for free. Unlocks Baked meat and Sandwich.
Given for free. Unlocks Minced Meat, Burger and Lasagna.
Given for free. Unlocks River fish fillet, Fish nuggets and Baked fish.
Given for free. Unlocks Sea fish fillet, Fish soup and Baked salmon.
Given for free. Unlocks Mysterious fish fillet and Fisherman's pie.