Perk tree
/perk-tree
Perk tree
The Keeper's five talent trees - Building, Smithing, Farming, Book writing and Anatomy - laid out like the in-game talent window. Inspiration points of a colour buy the nodes of that colour's tree.
Each full inspiration bar of a colour gives one point. Every node costs one point of its colour.
Raises that mastery by 1. Mastery sets which recipes can be crafted and, on star recipes, the quality of the result.
A permanent bonus. 14 of the 68 talent perks add +2 to +4 mastery for one kind of work.
The Building tree grows down from its first node. Every node costs one Building inspiration point and needs every node above it that it is connected to. 5 nodes raise Building mastery by 1 each; the other 11 are perks. Buying all 16 nodes takes 16 points, which is 74 notches of the Building inspiration bar.
- 11
- Perks
- +5
- Building mastery
- 16
- Points for all
- 15
- Building inspirations
Building inspiration point
Tier 1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
1Building inspiration point
Tier 2
Perk
The axe is your friend, and it’s a sharp friend! You sometimes get extra logs when chopping trees. You can also make more firewood and wedges from logs. Chopping wood is so relaxing!
1Building inspiration point
Requires: Building mastery +1
Perk
Your neck was made for something, right? Carry more items on your head.
1Building inspiration point
Requires: Building mastery +1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
1Building inspiration point
Requires: Building mastery +1
Perk
+2 Building mastery when working with stone.
1Building inspiration point
Requires: Building mastery +1
Tier 3
Perk
Stone is your passion, and your carvings are excellent. You sometimes craft extra items from stonework.
1Building inspiration point
Requires: Building mastery +1
Perk
You make glass, not break it. Sometimes you craft extra glasswork items. Sometimes it's even pretty good.
1Building inspiration point
Requires: Fissure Finder
Perk
Is it just a piece of stone? For you, it’s art. You gain a quality bonus when crafting statues and decorations.
1Building inspiration point
Requires: Fissure Finder
Tier 4
Perk
You know how to work with wood! Circular saws are more productive in your hands. You also find the work very relaxing.
1Building inspiration point
Requires: Splinter Proof
Building mastery +1+1
Building mastery +1+1
Building mastery +1+1
Tier 5
Perk
You know how to keep things rolling. Your zombies produce more gears.
1Building inspiration point
Requires: Building mastery +1
Perk
You have a nose for gems, so you find them more often. You also know how to craft fine jewelry.
1Building inspiration point
Requires: Building mastery +1
The Smithing tree grows down from its first node. Every node costs one Smithing inspiration point and needs every node above it that it is connected to. 5 nodes raise Smithing mastery by 1 each; the other 13 are perks. Buying all 18 nodes takes 18 points, which is 84 notches of the Smithing inspiration bar.
- 13
- Perks
- +5
- Smithing mastery
- 18
- Points for all
- 13
- Smithing inspirations
Smithing inspiration point
Tier 1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
1Smithing inspiration point
Tier 2
Perk
The dancing flame fascinates you. You know how to increase productivity, and smelt more ore per load.
1Smithing inspiration point
Requires: Smithing mastery +1
Perk
You're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not.
1Smithing inspiration point
Requires: Smithing mastery +1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
1Smithing inspiration point
Requires: Smithing mastery +1
Tier 3
Smithing mastery +1+1
Perk
The guy selling the shovels is the only one making a profit. Gold starts appearing when sifting sand.
1Smithing inspiration point
Requires: Miner
Perk
You skill with a blade makes you better at crafting them. Your swords are simply better.
1Smithing inspiration point
Requires: Smithing mastery +1
Tier 4
Perk
You enjoy working with red-hot iron. Hammering relaxes you. When the work is done, you always find time to make some extra nails.
1Smithing inspiration point
Requires: Smithing mastery +1
Perk
+2 Smithing mastery when working with iron.
1Smithing inspiration point
Requires: Smithing mastery +1
Smithing mastery +1+1
Perk
You grin when your towers and barricade spikes bring pain to the enemy. Zombies don't feel pain, but they do suffer extra damage.
1Smithing inspiration point
Requires: Sword Master
Tier 5
Perk
You understand complex mechanisms. Sometimes you craft extra mechanical items.
1Smithing inspiration point
Requires: Blacksmith
Perk
As a child, you loved playing with gears. Now you craft extras just for fun.
1Smithing inspiration point
Requires: Heat Handler
Perk
Mom always said insanity was for losers. Insanity can no longer rise above 70%.
1Smithing inspiration point
Requires: Smithing mastery +1
Perk
+2 Smithing mastery when working with steel.
1Smithing inspiration point
Requires: Smithing mastery +1
Smithing mastery +1+1
Tier 6
Perk
One day, they may prove too deep even for you. Increases inventory size.
1Smithing inspiration point
Requires: Engineer, Gear Master
Perk
You like your towers and barricades strong! No surprise they're more durable.
1Smithing inspiration point
Requires: Smithing mastery +1
The Farming tree grows down from its first node. Every node costs one Farming inspiration point and needs every node above it that it is connected to. 5 nodes raise Farming mastery by 1 each; the other 16 are perks. Buying all 21 nodes takes 21 points, which is 99 notches of the Farming inspiration bar.
- 16
- Perks
- +5
- Farming mastery
- 21
- Points for all
- 13
- Farming inspirations
Farming inspiration point
Tier 1
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
1Farming inspiration point
Tier 2
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
1Farming inspiration point
Requires: Farming mastery +1
Perk
+2 Farming mastery when brewing beer and mead.
1Farming inspiration point
Requires: Farming mastery +1
Perk
+2 Farming mastery when planting and harvesting crops.
1Farming inspiration point
Requires: Farming mastery +1
Perk
You love nature, and nature loves you back. You can gather more resources.
1Farming inspiration point
Requires: Farming mastery +1
Tier 3
Perk
It’s not haute cuisine, but there’s plenty of it. You create extra portions of basic dishes.
1Farming inspiration point
Requires: Farming mastery +1
Perk
You know how to handle your fishing rod. Now it’s stronger than ever.
1Farming inspiration point
Requires: Farming mastery +1
Perk
Brewing beer isn’t an addiction. You just make more of it.
1Farming inspiration point
Requires: Master Brewer
Perk
You're not afraid of getting your hands dirty. You can pick better seeds and harvest bigger crops.
1Farming inspiration point
Requires: Green Thumb
Perk
You overcame your disgust, and mastered the finer points of fermentation: yields more fertilizer.
1Farming inspiration point
Requires: Green Thumb
Farming mastery +1+1
Tier 4
Perk
You learned to put a lid on the pot so firewood isn't burned for nothing: consume less fuel when cooking.
1Farming inspiration point
Requires: Cook
Perk
There’s no such thing as a small fish... you just need to cut it right. You get more fillets.
1Farming inspiration point
Requires: Fisherman
Perk
Sometimes the grapes whisper to you: "Make me into wine." Better seeds make higher yields.
1Farming inspiration point
Requires: Brewer
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
1Farming inspiration point
Requires: Farmer, Compost Chemist
Tier 5
Farming mastery +1+1
Perk
You enjoy alcohol - especially wine! You make more and better wine.
1Farming inspiration point
Requires: Grape Master
Perk
You aren’t afraid of getting the rest of your body dirty either. Your harvests are even better.
1Farming inspiration point
Requires: Farming mastery +1
Perk
Farming isn't about crops, it's about seeds. You obtain more seeds.
1Farming inspiration point
Requires: Farming mastery +1
Tier 6
The Book writing tree grows down from its first node. Every node costs one Book writing inspiration point and needs every node above it that it is connected to. 5 nodes raise Book writing mastery by 1 each; the other 13 are perks. Buying all 18 nodes takes 18 points, which is 84 notches of the Book writing inspiration bar.
- 13
- Perks
- +5
- Book writing mastery
- 18
- Points for all
- 13
- Book writing inspirations
Book writing inspiration point
Tier 1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1Book writing inspiration point
Tier 2
Perk
You create more paper and newspapers.
1Book writing inspiration point
Requires: Book writing mastery +1
Perk
People believe in your words. Ceremonies grant extra faith.
1Book writing inspiration point
Requires: Book writing mastery +1
Perk
The church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money.
1Book writing inspiration point
Requires: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1Book writing inspiration point
Requires: Book writing mastery +1
Perk
+4 Smithing mastery when working at the Jewelry Table.
1Book writing inspiration point
Requires: Book writing mastery +1
Tier 3
Perk
+4 Book writing mastery when working at the Writing Desk.
1Book writing inspiration point
Requires: Paper maker
Perk
The more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty.
1Book writing inspiration point
Requires: Book writing mastery +1
Tier 4
Perk
Write everything faster: books, stories, newspapers...
1Book writing inspiration point
Requires: Scribe
Perk
Holy words are easier when someone else does the hard thinking. Writing sermons becomes an easier task.
1Book writing inspiration point
Requires: Scribe
Perk
Successful ceremonies grant extra Faith and coins.
1Book writing inspiration point
Requires: Book writing mastery +1
Perk
Happy customers are good customers. Town orders give more Likes.
1Book writing inspiration point
Requires: Good fellow
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1Book writing inspiration point
Requires: Talented jeweler
Tier 5
Perk
+4 Book writing mastery when working at the Printing Press.
1Book writing inspiration point
Requires: Like a King
Perk
+4 Book writing mastery when writing sermons.
1Book writing inspiration point
Requires: Sermon writer
Perk
Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less Energy.
1Book writing inspiration point
Requires: Book writing mastery +1
Tier 6
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1Book writing inspiration point
Requires: Good press, Voice of Faith
The Anatomy tree grows down from its first node. Every node costs one Anatomy inspiration point and needs every node above it that it is connected to. 5 nodes raise Anatomy mastery by 1 each; the other 15 are perks. Buying all 20 nodes takes 20 points, which is 94 notches of the Anatomy inspiration bar.
- 15
- Perks
- +5
- Anatomy mastery
- 20
- Points for all
- 17
- Anatomy inspirations
Anatomy inspiration point
Tier 1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
1Anatomy inspiration point
Tier 2
Perk
Curiosity is surprisingly good exercise for the mind. Research items faster and with less Energy.
1Anatomy inspiration point
Requires: Anatomy mastery +1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
1Anatomy inspiration point
Requires: Anatomy mastery +1
Perk
You've been seeing things since childhood. Autopsies require less Energy and cause less Insanity.
1Anatomy inspiration point
Requires: Anatomy mastery +1
Perk
+4 Building mastery when crafting gravestones and grave fences.
1Anatomy inspiration point
Requires: Anatomy mastery +1
Tier 3
Perk
The laws of alchemy are more like suggestions. Receive more items from the Distillation Cube.
1Anatomy inspiration point
Requires: Anatomy mastery +1
Anatomy mastery +1+1
Anatomy mastery +1+1
Perk
Craft and install gravestones and grave fences faster, with less Energy, and less Insanity.
1Anatomy inspiration point
Requires: Monument builder
Tier 4
Anatomy mastery +1+1
Perk
+4 Anatomy mastery when working at the Formulation Bench.
1Anatomy inspiration point
Requires: Cube distillations
Perk
The dead don't sue, but it's still good to be careful. Perform better autopsies.
1Anatomy inspiration point
Requires: Anatomy mastery +1
Perk
People keep their savings in the strangest places. Organs occasionally contain coins during an autopsy.
1Anatomy inspiration point
Requires: Anatomy mastery +1
Perk
The hottest job in town. Receive more rewards for cremating corpses.
1Anatomy inspiration point
Requires: Anatomy mastery +1, Grave Builder
Tier 5
Perk
If it smells disturbing, then you're on the right track. Sometimes alchemy yields more items.
1Anatomy inspiration point
Requires: Formula one
Tier 6
Perk
You go deeper and explore the essence of things. Studying items may uncover stories or yield extra points.
1Anatomy inspiration point
Requires: Anatomy mastery +1
Lust and EnvyHidden
Perk
Do things look a little strange, or does the red just make everything seem more sinister?
1Anatomy inspiration point
Gluttony and PrideHidden
Perk
Sometimes things aren't what they seem... or is that just an illusion?
1Anatomy inspiration point
Wraith and SlothHidden
Perk
Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again?
1Anatomy inspiration point