Game mechanics
/guides
Graveyard Keeper 2 game mechanics
The week, the graveyard, zombies, energy, money and tech points - the rules and the exact numbers.
Graveyard Keeper 2 runs on a handful of systems: a six-day week where each day carries one event, a graveyard score built from skulls and laurels, zombies that only work the recipes their talent allows, and three colours of tech points that pay for the technology tree. Each page below states the rules and the exact values the game uses.
- 8
- Mechanics pages
- 6
- Days in a week
- 226
- Technologies
- 392
- Things to study
Battles only happen on Sloth, Mass only on Wrath, zombies only rise on Envy and town orders only open on Pride. Each of these events comes round again six days later.

The six-day week
Gluttony to Wrath: the event tied to each day and the quest that adds each day to the wheel.

Graveyard quality
How skulls and laurels score a grave, every headstone and decoration, and what the score pays.

Zombies
Resurrection on Envy, collars and red skulls, tools, squads and the zombie limit.

Energy and insanity
What costs energy, what causes insanity, and every food and drink with its values.

Money and trading
Coins, trader purses, town orders on Pride, happiness caps and every source of income.

Tech points
Red, green and blue points: what the tree costs and every source of each colour.

FAQ
Short answers with exact numbers: days, recipes, saving, zombies and fast travel.

Pre-order bonus
Where the Sauna and the platform outfit are, and what they do.
Browse the wiki

Items
Every item with its price, recipe and source

Crafting
Recipes and the stations that make them

Tech tree
All six branches and their costs

Perk tree
Talents and perks for the five masteries

Characters
Who they are and where they are found

Traders
What each shop buys and sells

The Town
Shops and houses, their costs and rewards

Quests
Objectives and rewards

World map
Every area of the world

Locations
The graveyard, the Town and beyond

Fishing
Fish, spots and bait

Alchemy
Runes, formulas and potions

Church and sermons
Mass, Faith and prayers

Battles
Defense power, squads and rewards

Corpses and autopsy
Skulls, organs and burial

Achievements
All achievements and their conditions