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Crafting

/crafting

Crafting

Crafting in Graveyard Keeper 2

How a craft works, what mastery does, and every station sorted by the mastery it uses.

Almost everything in Graveyard Keeper 2 is made at a station: 85 workbenches, furnaces, tables, factory benches and beds between them hold 426 recipes. A recipe needs its ingredients, a station, the right technology and enough mastery; every tick of work costs energy, a finished craft pays tech points, and higher mastery means fewer ticks.

85
Crafting stations
426
Recipes
208
Buildings
x3
Most progress per tick
Twice the mastery, half the ticks

Each tick adds the crafter's mastery divided by the recipe's required mastery, rounded down and capped at 3. A recipe that needs mastery 3 moves 1 step per tick at mastery 3 to 5, 2 steps at 6 to 8 and 3 steps from 9. Fewer ticks also means less energy, because energy is paid per tick.

How a craft works

How a craft works

Ticks and energy

Every recipe has a length in ticks. Each tick worked costs the recipe's energy per tick, so the energy for a whole craft is the energy per tick times the ticks actually spent. The station panel also shows the tick length.

Required mastery

Each station belongs to one of the five masteries: Building, Smithing, Farming, Book writing or Anatomy. A recipe lists the mastery level it needs. Below that level a normal recipe cannot be worked at all ("Not enough mastery"). At or above it, each tick adds the crafter's mastery divided by the required level, rounded down and capped at 3, to the progress bar.

Star crafts and quality

Star crafts (prayers, stories, newspapers, embalming solutions, planting seeds and a few dishes such as Vegetable salad) and autopsy work can be started below the required mastery. Each tick then succeeds with a chance equal to the crafter's mastery divided by the requirement; a failed tick still uses up a tick of the craft. The result's quality depends on how many ticks succeeded: the recipe card lists how many successful ticks give silver and gold.

Tech points

Finished crafts pay out red, green or blue tech points, shown on every recipe card. Tech points buy technologies, and technologies unlock most recipes and buildings. The tech points page lists every other source.

Extensions

Advanced recipes need an extension built next to the station: a Tool Rack or Fine Tool Rack beside the woodworking and stonemason benches, a Hardening Bucket beside the anvils, Bellows or a Casting Table beside the furnaces. Without it those recipes cannot be crafted; each station page lists which recipes need which extension.

Stations that work on their own

Furnaces, kilns, ovens, the distillation cube, barrels and the compost pile craft over time once a recipe is started. Most of them burn Fuel, which is an ingredient on their recipes; a Firewood shed next to them turns every 2 Firewood into 20 Fuel.

Zombies and the factory

Zombies can be put to work at most stations and only take recipes that match their own mastery. Factory benches (Assembly benches, Smithies, Kitchens) need a zombie to work and must be linked by conveyor belts; they turn out supplies and kits in bulk. The zombies page covers zombie workers in full.

Stations by mastery

Crafting tools

Crafting questions

Where does mastery come from?

Talents and perks (listed on the talents page), tools and temporary buffs. Because progress per tick is mastery divided by the requirement, the same recipe gets faster as mastery rises, up to 3 steps per tick.

Why does the same recipe show different amounts?

Some perks change a recipe: Blacksmith adds nails, Cook adds dishes, Heat Saver cuts the Fuel a recipe burns. Recipe cards show the base amount first and the perk amount in brackets.

Is there a limit on the number of stations?

Not in the build data: the only capped pieces are the graveyard areas, at most 2 of each. Space in each area is the real limit. Upgrades such as Kitchen Oven II replace the station they improve rather than adding a second one.