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Corpses and autopsy

/corpses-and-autopsy

The Keeper's work

Corpses and autopsy

White skulls for the graveyard, red skulls for zombies: what every body part is worth, and how to get it out in one piece.

Every corpse is made of six body parts - skin, bones, skull, heart, brain and guts - plus a few soft parts in its pockets. The corpse's white and red skulls are simply the sum of its parts, so the autopsy table is where you decide what a body is for.

6
Organs per corpse
36
Organ variants
5
Corpse tiers
12
Embalming mixes
The graveyard wants white skulls, zombies want red

A buried corpse's white skulls count toward the grave's quality, but its red skulls never do - and each red skull has to be covered by a decoration point before the white ones start to count. A resurrected zombie is the opposite: more red and fewer white is better, and every red skull unlocks a zombie perk slot. Take out the organs that work against what you plan to do with the body.

White skull
White skull

Counts toward a grave's quality once it is buried, alongside decorations.

Red skull
Red skull

Never counts for the graveyard and uses up decoration; makes a better zombie and opens a zombie perk slot each.

Graveyard quality
Graveyard quality

Each white skull matched by a decoration point on the grave becomes one point of quality.

How an extraction turns out

An operation at the Autopsy Table I runs for a number of ticks, and each tick succeeds or fails - your Anatomy mastery decides how often it succeeds. What you get depends on how many ticks succeeded.

Clean extraction
Clean extraction

Enough successful ticks to reach the organ's gold mark: the organ comes out and goes to you.

Organ lost
Organ lost

Between the silver and gold marks: the organ is removed from the body, but it is ruined and you get nothing.

Surgeon's Error
Surgeon's Error

Short of the silver mark: the organ is removed and a Surgeon's Error is left in its place - 1 red and 1 white skull less.

Extracting each organ: the Anatomy mastery it needs, its ticks, and the successful ticks needed to remove it (silver) or keep it (gold), plus the tech points each operation earns.

Extracting each organ: the Anatomy mastery it needs, its ticks, and the successful ticks needed to remove it (silver) or keep it (gold), plus the tech points each operation earns.
SkinBronze16351 red, 1 blue
SkinSilver36351 red, 2 blue
SkinGold66351 red, 3 blue
BonesBronze28471 red, 1 blue
BonesSilver48471 red, 2 blue
BonesGold78471 red, 3 blue
SkullBronze310591 red, 1 blue
SkullSilver510591 red, 2 blue
SkullGold810591 red, 3 blue
HeartBronze5126111 red, 1 blue
HeartSilver9126111 red, 2 blue
HeartGold13126111 red, 3 blue
BrainBronze8147131 red, 1 blue
BrainSilver10147131 red, 2 blue
BrainGold13147131 red, 3 blue
GutsBronze9126111 red, 1 blue
GutsSilver11126111 red, 2 blue
GutsGold13126111 red, 3 blue

Embalming

Embalming adds or trades skulls without surgery. Solutions and injections are made at the Formulation Bench and applied at the Embalming Table I; the grade (I to III) comes from how well the solution was made.

Embalming mixes and what they do to a corpse's skulls.

Embalming mixes and what they do to a corpse's skulls.
MixRed skullsWhite skullsMade fromValue
Solution for Corpses I0+11 Melted Fat and 1 Preservative1 silver
Solution for Corpses II0+21 Melted Fat and 1 Preservative10 silver
Solution for Corpses III0+31 Melted Fat and 1 Preservative50 silver
Solution for Zombies I+101 Alcohol and 1 Preservative2 silver
Solution for Zombies II+201 Alcohol and 1 Preservative12 silver
Solution for Zombies III+301 Alcohol and 1 Preservative60 silver
Injection for Corpses I-1+11 Melted Fat, 1 Preservative and 1 Comet's Tail2 silver
Injection for Corpses II-2+21 Melted Fat, 1 Preservative and 1 Comet's Tail12 silver
Injection for Corpses III-3+31 Melted Fat, 1 Preservative and 1 Comet's Tail70 silver
Injection for Zombies I+1-11 Alcohol, 1 Preservative and 1 Comet's Tail3 silver
Injection for Zombies II+2-21 Alcohol, 1 Preservative and 1 Comet's Tail13 silver
Injection for Zombies III+3-31 Alcohol, 1 Preservative and 1 Comet's Tail80 silver

Corpse tiers

Corpses arrive in tiers. Higher tiers carry more gold-quality organs, and the Prayer for Repose blessing raises the tier of the corpses you get while it lasts. Burying a corpse earns the certificate shown.

What each corpse tier carries, over every body layout in that tier.

What each corpse tier carries, over every body layout in that tier.
TierBody layoutsRed skullsWhite skullsGold organsBurial reward
Tier 0150 to 12 to 40%Burial Certificate I
Tier 191 to 51 to 54%Burial Certificate II
Tier 292 to 62 to 615%Burial Certificate III
Tier 393 to 73 to 720%Burial Certificate III
Tier 493 to 73 to 720%Burial Certificate III

Tools for better organs

Every body part and its skulls

Autopsy questions

Should I take organs out before burying?

Take out the ones with red skulls: they add nothing to the grave, and a clean extraction leaves you the organ to sell or use. Leave the white-skull organs in.

Why did I get a Surgeon's Error?

Too few of the operation's ticks succeeded. Harder organs (gold quality, brains and hearts) need more Anatomy mastery; below that, failures are common. An Organ Restorer fixes the error afterwards.

Which corpses make the best zombies?

The ones with the most red skulls and the fewest white. Swap in red organs at the autopsy table, or use Solution or Injection for Zombies at the embalming table.