Alchemy
/alchemy
Alchemy in Graveyard Keeper 2
28 formulas, 63 ingredients and 6,960 working mixes - all decided by three coloured runes.
Every alchemy ingredient carries red, green and blue runes. A mix holds two ingredients (Laboratory I) or three (Laboratory II), and when their runes add up exactly to a formula's runes, the mix brews that formula. Nothing else about the ingredients matters: Clay and Sand are interchangeable in every formula, because each is one red rune.
- 28
- Formulas
- 63
- Ingredients
- 6,960
- Working mixes
- 5
- Most runes of one colour
An ingredient's runes are uncovered by studying one of it at the Study Table (the study uses up the item and Science, and pays tech points). Until then the laboratory refuses it. A mix never goes above 5 runes of any one colour.
How a mix works
- 1
Study
The Study Table reveals an item's runes. Until then it cannot go into a mix.
- 2
Flasks and fuel
Every brew uses Alchemy Flasks from the Flask shelf and fuel. The laboratory does not start without them.
- 3
Exact match
Two ingredients at Laboratory I, up to three at Laboratory II. The runes of the ingredients are added up colour by colour; one rune too many or too few makes nothing. 22 of the 28 formulas can be made from two ingredients.
- 4
The Folio
A formula has to be known before it brews (24 of the 28 are unlocked through the technology tree), and every formula discovered is written into the Folio.
The three runes
Carried by Clay, Flesh, Sand, Stone and Red Mushroom, among others.
Carried by Berry, Leaf, Stick, Water and Flour, among others.
Carried by Blueberry, Blood, Seed oil, Night flower and Minced Meat, among others.
Every formula
Every ingredient and its runes
Sorted by how many formulas an ingredient appears in. Each of the 19 Alchemic Powders carries exactly the runes shown in its name.
| Name | Red | Green | Blue | Formulas | Sells for |
|---|---|---|---|---|---|
ClayRed | 1 | 0 | 0 | 21 | No value |
FleshRed | 1 | 0 | 0 | 21 | 35 bronze |
Alchemic Powder (1 red)Red | 1 | 0 | 0 | 21 | 5 bronze |
SandRed | 1 | 0 | 0 | 21 | No value |
BerryGreen | 0 | 1 | 0 | 18 | No value |
LeafGreen | 0 | 1 | 0 | 18 | No value |
Alchemic Powder (1 green)Green | 0 | 1 | 0 | 18 | 5 bronze |
StickGreen | 0 | 1 | 0 | 18 | 1 bronze |
WaterGreen | 0 | 1 | 0 | 18 | No value |
BlueberryBlue | 0 | 0 | 1 | 14 | No value |
BloodBlue | 0 | 0 | 1 | 14 | No value |
Alchemic Powder (1 blue)Blue | 0 | 0 | 1 | 14 | 5 bronze |
Seed oilBlue | 0 | 0 | 1 | 14 | No value |
FlaxMixed | 1 | 1 | 0 | 13 | 7 bronze |
FlourGreen | 0 | 2 | 0 | 13 | 5 bronze |
Swamp mushroomGreen | 0 | 2 | 0 | 13 | No value |
OnionGreen | 0 | 2 | 0 | 13 | 10 bronze |
Alchemic Powder (2 green)Green | 0 | 2 | 0 | 13 | 10 bronze |
Alchemic Powder (1 red, 1 green)Mixed | 1 | 1 | 0 | 13 | 10 bronze |
ToothMixed | 1 | 1 | 0 | 13 | No value |
StoneRed | 2 | 0 | 0 | 12 | 5 bronze |
Red MushroomRed | 2 | 0 | 0 | 12 | No value |
Alchemic Powder (2 red)Red | 2 | 0 | 0 | 12 | 10 bronze |
Alchemic Powder (1 red, 1 blue)Mixed | 1 | 0 | 1 | 11 | 10 bronze |
Night flowerBlue | 0 | 0 | 2 | 10 | No value |
Minced MeatBlue | 0 | 0 | 2 | 10 | No value |
Alchemic Powder (2 blue)Blue | 0 | 0 | 2 | 10 | 10 bronze |
Zombie gooBlue | 0 | 0 | 2 | 10 | 1 silver 50 bronze |
AshMixed | 0 | 1 | 1 | 9 | 10 bronze |
BeeswaxGreen | 1 | 2 | 0 | 9 | No value |
Battle potions
12 of the formulas are potions that can only be drunk during a battle: healing, damage, attack speed for the whole side, and stamina that never runs out.
2 red runes. Restores health. . Restores 20 health
4 red runes. Restores health. . Restores 40 health
5 red runes. Restores health. . Restores 100 health
1 red, 1 green runes. Grants Fighter: Your damage is slightly increased.
2 red, 2 green runes. Grants Fighter II: Your damage is increased.
3 red, 3 green runes. Grants Fighter III: Your damage is greatly increased.
1 red, 1 blue runes. Grants Zombie Motivation: Allied fighters' attack speed is increased.
1 red, 2 blue runes. Grants Zombie Motivation II: Allied fighters' attack speed is increased.
3 red, 3 blue runes. Grants Zombie Motivation III: Allied fighters' attack speed is increased.
1 red, 1 green, 1 blue runes. Grants Berserk: Your attacks no longer consume stamina.
2 red, 1 green, 1 blue runes. Grants Berserk II: Your attacks no longer consume stamina.
3 red, 2 green, 2 blue runes. Grants Berserk III: Your attacks no longer consume stamina.
Alchemy questions
What happens when the runes are one short?
Nothing is brewed. The match has to be exact in every colour - a mix at 2 red and 1 green is a different formula (or none) from one at 2 red. An Alchemic Powder adds exactly the runes in its name.
Which formulas need Laboratory II?
Laboratory I takes two ingredients, Laboratory II takes three. 6 formulas have no two-ingredient mix at all - Berserker Potion III, Reanimation Liquid, Tannin Liquid, Alkali, Umami and Philosopher Stone - so they need Laboratory II.
Do organs carry alchemy runes?
Only the best ones. Gold-quality hearts, brains and guts carry runes (a dark heart is 1 red and 2 blue, a dark brain 3 blue), and so do Flesh and Blood. Lower-quality organs carry none.
How are the mixes on each formula page ordered?
By the combined sell value of their ingredients, lowest first. Many gathered ingredients - clay, sand, berries, mushrooms - have no sell value.





























