Perk tree
The Keeper's five talent trees - Building, Smithing, Farming, Book writing and Anatomy - laid out like the in-game talent window. Inspiration points of a colour buy the nodes of that colour's tree.
Each full inspiration bar of a colour gives one point. Every node costs one point of its colour.
Raises that mastery by 1. A recipe cannot be worked below its required mastery (star crafts and autopsy work can be attempted), and twice or three times the mastery it needs finishes it in a half or a third of the ticks.
A permanent bonus. 14 of the 68 talent perks add +2 to +4 mastery for one kind of work.
The Book writing tree grows down from its first node. Every node costs one Book writing inspiration point and needs every node above it that it is connected to. 5 nodes raise Book writing mastery by 1 each; the other 13 are perks. Buying all 18 nodes takes 18 points, which is 84 notches of the Book writing inspiration bar.
- 13
- Perks
- +5
- Book writing mastery
- 18
- Points for all
- 13
- Book writing inspirations
Book writing inspiration point
Tier 1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1Book writing inspiration point
Tier 2
Perk
You create more paper and newspapers.
1Book writing inspiration point
Requires: Book writing mastery +1
Perk
People believe in your words. Ceremonies grant extra faith.
1Book writing inspiration point
Requires: Book writing mastery +1
Perk
The church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money.
1Book writing inspiration point
Requires: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1Book writing inspiration point
Requires: Book writing mastery +1
Perk
+4 Smithing mastery when working at the Jewelry Table.
1Book writing inspiration point
Requires: Book writing mastery +1
Tier 3
Perk
+4 Book writing mastery when working at the Writing Desk.
1Book writing inspiration point
Requires: Paper maker
Perk
The more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty.
1Book writing inspiration point
Requires: Book writing mastery +1
Tier 4
Perk
Write everything faster: books, stories, newspapers...
1Book writing inspiration point
Requires: Scribe
Perk
Holy words are easier when someone else does the hard thinking. Writing sermons becomes an easier task.
1Book writing inspiration point
Requires: Scribe
Perk
Successful ceremonies grant extra Faith and coins.
1Book writing inspiration point
Requires: Book writing mastery +1
Perk
Happy customers are good customers. Town orders give more Likes.
1Book writing inspiration point
Requires: Good fellow
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1Book writing inspiration point
Requires: Talented jeweler
Tier 5
Perk
+4 Book writing mastery when working at the Printing Press.
1Book writing inspiration point
Requires: Like a King
Perk
+4 Book writing mastery when writing sermons.
1Book writing inspiration point
Requires: Sermon writer
Perk
Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less Energy.
1Book writing inspiration point
Requires: Book writing mastery +1
Tier 6
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1Book writing inspiration point
Requires: Good press, Voice of Faith


