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Zombie Fighter

Keeper's side

Zombie Fighter

The Keeper's own zombie, sent to battle in a squad from the Barracks: 100 health, with its attack and defense set by the pike or bow and the armor it carries.

HEALTH

100 (150 with Undead Resilience)

ATTACK

2 to 22, by weapon

ATTACK RANGE

2 (pike) or 6 (bow)

PAUSE BETWEEN ATTACKS

0.65 s (pike) or 1 s (bow)

DEFENSE

0 to 4, by armor (+1 with Tin Can)

Combat stats

At a glance

Side

Keeper's side

Attack

Pike or bow

Health

100 (150 with Undead Resilience)

Attack per hit

2 to 22, by weapon

Attack range

2 (pike) or 6 (bow)

Pause between attacks

0.65 s (pike) or 1 s (bow)

Defense

0 to 4, by armor (+1 with Tin Can)

Movement speed

2.4

Every unit

Combat

How its stats are set

  • Health: 100, or 150 with the zombie perk Undead Resilience.
  • Attack: the attack of its pike or bow. Blindseye adds 3 to a bow, Impaler adds 2 to a pike, and God's fury adds 3 to a bow. Damage Potions raise only the Keeper's own attack.
  • Pause between attacks: 0.65 s with a pike and 1 s with a bow, halved while a Zombie Motivator Potion works.
  • Attack range: 2 with a pike, 6 with a bow.
  • Defense: the tier of its armor, from 0 (Rusty Armor) to 4 (Master Armor), plus 1 with Tin Can. Every hit it takes loses that much damage.
  • Movement speed: 2.4, the same for every zombie fighter.
  • The collar and the zombie's skulls change none of these numbers.
Squad power

A zombie adds its weapon tier plus its armor tier to the squad's defense power. Only a zombie with armor and a pike or bow adds to it, and only such zombies fight. A squad holds 4 zombies, and the Barracks has up to 5 squad slots.

Weapons

Armor

Zombie perks for battle

Potions and prayers