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Hero levels

Heroes go from level 1 to 10. 120,000 XP reaches level 10, and every level after the first gives 4 upgrade points: 36 at level 10, the cost of a whole skill tree with one talent.

10hero levels

Where hero XP comes from

Heroes earn XP for the damage their attacks deal and each time they use a skill. Each skill's XP per use is listed on the hero's page.

XP and upgrade points by level

LevelTotal XPXP from the level beforeUpgrade pointsGems from the level before
10-0-
21,0001,000420
34,5003,500870
410,5006,00012120
519,0008,50016170
630,00011,00020220
745,00015,00024300
864,00019,00028380
988,00024,00032480
10120,00032,00036640
Levels bought with gems

The level-up button in the Heroes room sells one or more levels at once: 1 gem per 50 XP the hero is missing up to the chosen level, rounded to the nearest 10 gems. From level 1 with no XP, level 10 costs 2,400 gems.

XP multipliers

The XP a hero earns in a battle is multiplied by the game mode, the difficulty and how far the hero is from the level expected for the campaign progress.

Game modeHero XP
Campaign×1
Iron Challenge×1
Hero Party×1.25
Blitz Challenge×1.25
Classic Rush×1.5

Spell Rush is played without heroes.

DifficultyHero XP
Casual×1
Normal×1
Veteran×1
Impossible×1.5

Expected hero level

A hero 2 or more levels below the expected level earns ×2 XP; 2 or more levels above, ×0.5. One level off in either direction changes nothing.

Highest campaign stage unlockedExpected hero level
1-21
3-42
5-73
8-94
10-115
12-136
147
15-168
17-189

Starting levels

A hero joins at its starting level with that level's XP and upgrade points.