Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Upgrade points buy the nodes of the hero room tree, starting next to the hero's portrait. A node can be bought once a node leading to it is bought. The whole tree costs 36 upgrade points with one talent, the 36 points a hero has at level 10.
Only one of the two talents can be bought. The ultimate opens once one of them is bought.
Skills, levels I to III
Smoke Mortar I
1 upgrade pointCooldown 16 s16 XP per useShoots 3 bombs that deal 10-15 physical damage each and cover the area with smoke, slowing enemies that pass through.
Smoke Mortar II
2 upgrade pointsCooldown 16 s32 XP per useShoots 3 bombs that deal 15-20 physical damage each and cover the area with smoke, slowing enemies that pass through.
Smoke Mortar III
3 upgrade pointsCooldown 16 s48 XP per useShoots 3 bombs that deal 20-25 physical damage each and cover the area with smoke, slowing enemies that pass through.
Mine Field I
2 upgrade pointsCooldown 6 s6 XP per useEvery 6 seconds, leaves a mine nearby, which remains until an enemy walks by making it explode, dealing 12-18 explosive damage. Up to 4 can be deployed at once.
Mine Field II
2 upgrade pointsCooldown 6 s6 XP per useEvery 6 seconds, leaves a mine nearby, which remains until an enemy walks by making it explode, dealing 17-28 explosive damage. Up to 6 mines can be deployed at once.
Mine Field III
2 upgrade pointsCooldown 6 s6 XP per useEvery 6 seconds, leaves a mine nearby, which remains until an enemy walks by making it explode, dealing 24-36 explosive damage. Up to 8 can be deployed at once.
Giant Slayer I
3 upgrade pointsBasic attacks deal extra damage equal to 1% of the enemies' health. This effect is reduced for bosses.
Giant Slayer II
3 upgrade pointsBasic attacks deal extra damage equal to 2% of the enemies' health. This effect is reduced for bosses.
Giant Slayer III
3 upgrade pointsBasic attacks deal extra damage equal to 3% of the enemies' health. This effect is reduced for bosses.
Ultimate
Suppressive Fire
4 upgrade pointsCooldown 35 s35 XP per useRapidly fires 8 shots at nearby enemies.
Talents, one of the two
Sharpened Rounds
3 upgrade pointsBolin's basic attacks ignore 25% of the enemies' armor.
Explosive Rounds
3 upgrade pointsEvery 5 shots, Bolin deals 24-36 explosive damage.
Upgrades
Attack speed +10%
1 upgrade pointIncreases the hero's attack speed by 10%.
Base damage +5%
1 upgrade pointIncreases the hero's base damage by 5%.
Skill cooldown -10%
2 upgrade pointsReduces the hero's skill cooldown by 10%.
Basic attack range +15%
2 upgrade pointsIncreases the hero's basic attack range by 15%.
Armor +10%
2 upgrade pointsIncreases the hero's armor by 10%.
Hero facts
Unlock
Starts at level
Attack
Damage type
Attack cooldown
Attack range
Movement speed
Joins with
Whole tree costs
Ratings
Stats by level
| Level | Health | Armor | Regen / s | Melee | Ranged |
|---|---|---|---|---|---|
| 1 | 170 | 5% (Low) | 14 | 8-12 | 20-30 |
| 2 | 180 | 6% (Low) | 14 | 9-13 | 22-33 |
| 3 | 190 | 7% (Low) | 15 | 10-14 | 24-36 |
| 4 | 200 | 8% (Low) | 16 | 10-16 | 26-39 |
| 5 | 210 | 9% (Low) | 17 | 11-17 | 28-42 |
| 6 | 220 | 10% (Low) | 18 | 12-18 | 30-45 |
| 7 | 230 | 11% (Low) | 18 | 13-19 | 32-48 |
| 8 | 240 | 12% (Low) | 19 | 14-20 | 34-52 |
| 9 | 250 | 13% (Low) | 20 | 14-22 | 36-54 |
| 10 | 260 | 15% (Low) | 21 | 15-23 | 38-57 |
Health regeneration heals the amount shown every second once a second has passed since the hero was last hit.



