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Spells

/spells

Spells

Kingdom Rush Genesis has 9 spells. Up to 3 are equipped for a battle. Each spell has a cooldown, rises from level 1 to level 6 with the XP it earns when cast, and has an upgrade tree of 8 upgrades, 5 of which a level 6 spell holds.

9
Spells
3
Equipped per battle
6
Highest level
2
Available from the start

Spells at a glance

ReinforcementsSummon15 sFrom the start1100
Rain of FireDamage60 sFrom the start1400
Royal EdictUtility50 s5 stars1320
Teleportation SigilUtility45 s18 stars3280
Ace MusketeersSummon20 s42 stars3133
Gnome's ShopDamage50 s48 stars3320
Thunder ZapperDamage50 s62 stars3320
Wintersong's WrathUtility40 s68 stars3280
Aspect of SolSummon60 s72 stars3400

Spell levels and upgrades

Upgrade points

Every spell level after the first gives 1 upgrade point and every upgrade costs 1 point, so a level 6 spell holds 5 of its 8 upgrades. At levels 2 and 4 the tree offers two upgrades and only one of them can be taken; the level 5 upgrade is the one on the branch picked at level 4, and levels 3 and 6 follow either pick. In the Spells room a taken upgrade can be swapped for the other one of its pair at no cost; swapping the level 4 upgrade swaps the level 5 upgrade with it.

LevelTotal XPUpgrade pointsGems from the level before
100-
26,0001120
316,0002200
436,0003400
572,0004720
6120,0005960

Spell rules

XP per cast

Every cast gives the spell XP: Rain of Fire 400, Aspect of Sol 400, Royal Edict 320, Gnome's Shop 320, Thunder Zapper 320, Teleportation Sigil 280, Wintersong's Wrath 280, Ace Musketeers 133 and Reinforcements 100. A cast gives 2 times the XP while the spell is 2 or more levels below the level the game expects for the campaign progress, and half the XP while it is 2 or more levels above it.

Levelling up with gems

The Spells room also sells the XP a spell is missing for its next levels: 1 gem per 50 XP, rounded to the nearest 10 gems. From level 1 with no XP, level 6 costs 2,400 gems.

Unlocks

Reinforcements and Rain of Fire are available from the start. The other spells unlock with stars: Royal Edict at 5, Teleportation Sigil at 18, Ace Musketeers at 42, Gnome's Shop at 48, Thunder Zapper at 62, Wintersong's Wrath at 68 and Aspect of Sol at 72. Teleportation Sigil, Ace Musketeers, Gnome's Shop, Thunder Zapper, Wintersong's Wrath and Aspect of Sol start at level 3 with 2 upgrade points; Reinforcements, Rain of Fire and Royal Edict start at level 1.

Game modes

Spell cooldowns are halved in Spell Rush and Blitz Challenge. Hero Party is played without spells.

Game modes