20 sCooldown
- 2Musketeers
30Health each
10-16Physical damage
- 12 sDuration
- 133XP per cast
Upgrade tree
Every spell level after the first gives 1 upgrade point and every upgrade costs 1 point, so a level 6 spell holds 5 of its 8 upgrades. At levels 2 and 4 the tree offers two upgrades and only one of them can be taken; the level 5 upgrade is the one on the branch picked at level 4, and levels 3 and 6 follow either pick. In the Spells room a taken upgrade can be swapped for the other one of its pair at no cost; swapping the level 4 upgrade swaps the level 5 upgrade with it.
Spell facts
- Type
- Summon
Unlocks
- 42 stars
- Level when unlocked
- 3
- Highest level
- 6
- XP per cast
- 133
- XP per cast in Blitz Challenge
- 83.125
Cooldown
- 20 s
Cooldown in Spell Rush and Blitz
- 10 s
Levels
Summoned units
Musketeer (2 per cast)
30 health, no armor, shoots for 10-16 physical damage every 1.5 s, 2-4 in melee, stays 12 s.
Other spells
Summon spell, 15 s cooldown
Damage spell, 60 s cooldown
Utility spell, 50 s cooldown
Utility spell, 45 s cooldown
Damage spell, 50 s cooldown
Damage spell, 50 s cooldown
Utility spell, 40 s cooldown
Summon spell, 60 s cooldown