110Gold to build
830Gold to level IV
80-120Damage at IV
ExtremeRange at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Ratings
Same tower type
Dwarven Culverin
Artillery tower
Alchemist Shack
Artillery tower
Ironbark Treant
Artillery tower
Levels
Royal Catapult I
Build 110 goldDamage 12-18 explosive · Fire rate Very slow (3 s) · Range Extreme (250)
Royal Catapult II
Upgrade 170 goldDamage 30-44 explosive · Fire rate Very slow (3 s) · Range Extreme (265)
Royal Catapult III
Upgrade 240 goldDamage 52-78 explosive · Fire rate Very slow (3 s) · Range Extreme (280)
Royal Catapult IV
Upgrade 310 goldDamage 80-120 explosive · Fire rate Very slow (3 s) · Range Extreme (300)
Skills
Tarred Zone I
100 goldThrows a tar barrel towards enemies, dealing 80-120 explosive damage and slowing them by 40% for 6 seconds.
Tarred Zone II
100 goldThrows a tar barrel towards enemies, dealing 80-120 explosive damage and slowing them by 50% for 8 seconds.
Tarred Zone III
100 goldThrows a tar barrel towards enemies, dealing 80-120 explosive damage and slowing them by 60% for 10 seconds.
Powerball I
200 goldLaunched projectiles now explode shortly after landing, dealing 18-32 explosive damage to nearby enemies.
Powerball II
200 goldLaunched projectiles now explode shortly after landing, dealing 36-64 explosive damage to nearby enemies.
Powerball III
200 goldLaunched projectiles now explode shortly after landing, dealing 52-92 explosive damage to nearby enemies.
Secure the Area I
150 goldArms a trap in a nearby path every 7 seconds. The trap deals 20-30 physical damage and stuns enemies for 1 second.
Secure the Area II
100 goldArms a trap in a nearby path every 7 seconds. The trap deals 32-48 physical damage and stuns enemies for 2 seconds.
Secure the Area III
100 goldArms a trap in a nearby path every 7 seconds. The trap deals 48-72 physical damage and stuns enemies for 3 seconds.
Ultimate
Blazing Ball
Ultimate Destruction: 5 pointsThrows a blazing rock that rolls through the path dealing 195 explosive damage to enemies and also burns them for 64 true damage over 4 seconds.
Upgrades room
Heavy Load
1 pointIncreases the area of artillery attacks by 10%.
Concentrated Fire
2 pointsIncreases artillery base damage by 10%.
Optimization
3 pointsIncreases artilleries' attack speed by 10%.
Shrapnel
3 pointsArtillery attacks now ignore 75% of enemies' armor. In battle, artillery's explosive damage then counts 75% of an enemy's armor instead of the usual 50%, so it deals less damage to armored enemies (see Damage and Armor).
Concussive Blast
3 pointsArtillery attacks stun enemies for a brief moment.
Deadly Precision
3 pointsIncreases artillery basic attack range by 10% and damage at the center by 15%.
Ultimate Destruction
5 pointsUnlocks Ultimate ability for all artillery towers.
Artillery tree in the Upgrades room
All 4 Artillery towers share these upgrades.


