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Ironbark Treant

Artillery tower

Ironbark Treant

Explosive damage · Unlocks at 50 stars on Steam; in-app purchase on iOS and Android

Ironbark Treant is an Artillery tower that deals explosive damage. It costs 140 gold to build and 880 gold in total to reach level IV, where it deals 40-60 damage with a very slow fire rate and average range. Its Treant has 1100 HP at level IV. Its skills are Hay Fever, Nature's Hand and Gnarly Roots; its Ultimate, Cranky Seedlings, is unlocked by Ultimate Destruction in the Artillery tree of the Upgrades room. It unlocks at 50 stars on Steam; on iOS and Android it is an in-app purchase.

  • 140Gold to build
  • 880Gold to level IV
  • 40-60Damage at IV
  • AverageRange at IV
Skills and Ultimate

At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.

Tower facts

Tower type

Artillery

Damage type

Explosive

Unlock

50 stars (Steam)

Build cost

140 gold

Cost to level IV

880 gold

All skill levels

1330 gold

Ultimate

Cranky Seedlings

Selling

60% of the gold spent on it; all of it before the first wave

RatingsTower Room

  • Damage4.5
  • Attack speed5.0
  • Range2.5

Same tower type

LevelsCost and stats per level

  • Ironbark Treant I

    Build 140 gold

    Damage 6-9 explosive · Fire rate Very slow (3 s) · Range Average (160) · 1 Treant: 500 HP, 8-12 explosive damage, armor 10%, respawn 20 s

  • Ironbark Treant II

    Upgrade 180 gold

    Damage 14-21 explosive · Fire rate Very slow (3 s) · Range Average (160) · 1 Treant: 700 HP, 19-29 explosive damage, armor 10%, respawn 20 s

  • Ironbark Treant III

    Upgrade 240 gold

    Damage 26-39 explosive · Fire rate Very slow (3 s) · Range Average (160) · 1 Treant: 900 HP, 35-53 explosive damage, armor 15%, respawn 20 s

  • Ironbark Treant IV

    Upgrade 320 gold

    Damage 40-60 explosive · Fire rate Very slow (3 s) · Range Average (160) · 1 Treant: 1100 HP, 56-84 explosive damage, armor 15%, respawn 20 s

SkillsLevel IV, bought with gold

  • Hay Fever I

    150 gold

    Sneezes dealing 32 true damage to nearby enemies in an area over the course of 4 seconds, also reducing their damage by 90% for 4 seconds.

  • Hay Fever II

    150 gold

    Sneezes dealing 72 true damage to nearby enemies in an area over the course of 6 seconds, also reducing their damage by 90% for 6 seconds.

  • Hay Fever III

    150 gold

    Sneezes dealing 128 true damage to nearby enemies in an area over the course of 8 seconds, also reducing their damage by 90% for 8 seconds.

  • Nature's Hand I

    300 gold

    Buries an enemy of up to 1500 health every 25 seconds. This skill is used only when the Treant is uprooted.

  • Nature's Hand II

    100 gold

    Buries an enemy of up to 2000 health every 25 seconds. This skill is used only when the Treant is uprooted.

  • Nature's Hand III

    100 gold

    Buries an enemy of up to 2800 health every 25 seconds. This skill is used only when the Treant is uprooted.

  • Gnarly Roots I

    180 gold

    Grows roots on the path, trapping up to 4 enemies for 2 seconds. This skill is used only when the Treant is rooted.

  • Gnarly Roots II

    100 gold

    Grows roots on the path, trapping up to 5 enemies for 3 seconds. This skill is used only when the Treant is rooted.

  • Gnarly Roots III

    100 gold

    Grows roots on the path, trapping up to 6 enemies for 4 seconds. This skill is used only when the Treant is rooted.

UltimateUnlocked in the Upgrades room

  • Cranky Seedlings

    Ultimate Destruction: 5 points

    Throws an acorn that deals 80-120 explosive damage to enemies and spawns 3 smaller treants that fight nearby enemies. The treants have 60 health and deal 6-10 physical damage.

Upgrades roomBonuses for this tower type

  • Heavy Load

    1 point

    Increases the area of artillery attacks by 10%.

  • Concentrated Fire

    2 points

    Increases artillery base damage by 10%.

  • Optimization

    3 points

    Increases artilleries' attack speed by 10%.

  • Shrapnel

    3 points

    Artillery attacks now ignore 75% of enemies' armor. In battle, artillery's explosive damage then counts 75% of an enemy's armor instead of the usual 50%, so it deals less damage to armored enemies (see Damage and Armor).

  • Concussive Blast

    3 points

    Artillery attacks stun enemies for a brief moment.

  • Deadly Precision

    3 points

    Increases artillery basic attack range by 10% and damage at the center by 15%.

  • Ultimate Destruction

    5 points

    Unlocks Ultimate ability for all artillery towers.