90Gold to build
680Gold to level IV
37-69Damage at IV
LongRange at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Ratings
Same tower type
Scholar Mage
Mage tower
Sunray Master
Mage tower
Arcane Forger
Mage tower
Levels
Light Priestess I
Build 90 goldDamage 5-10 magic · Fire rate Average (1.25 s) · Range Average (160)
Light Priestess II
Upgrade 130 goldDamage 13-24 magic · Fire rate Average (1.25 s) · Range Average (170)
Light Priestess III
Upgrade 200 goldDamage 25-46 magic · Fire rate Average (1.25 s) · Range Long (180)
Light Priestess IV
Upgrade 260 goldDamage 37-69 magic · Fire rate Average (1.25 s) · Range Long (190)
Skills
Sanctuary I
200 goldCasts holy light over a group of units, restoring 96 health over 4 seconds and granting them 10% extra armor for the duration.
Sanctuary II
200 goldCasts holy light over a group of units, restoring 128 health over 4 seconds and granting them 20% extra armor for the duration.
Sanctuary III
200 goldCasts holy light over a group of units, restoring 192 health over 4 seconds and granting them 30% extra armor for the duration.
Circle of Silence I
120 goldEnemies around the tower are slowed by 40% and silenced for 6 seconds.
Circle of Silence II
120 goldEnemies around the tower are slowed by 40% and silenced for 8 seconds.
Circle of Silence III
120 goldEnemies around the tower are slowed by 40% and silenced for 10 seconds.
Panacea I
150 goldBlesses a tower in range, increasing it's attack damage by 50% for 5 seconds.
Panacea II
150 goldBlesses a tower in range, increasing it's attack damage by 75% for 7 seconds.
Panacea III
150 goldBlesses a tower in range, increasing it's attack damage by 100% for 9 seconds.
Ultimate
Avatar of Light
Ultimate Conjurers: 5 pointsAdopts a divine form for 5 seconds, attacking with a beam that deals 400-600 magic damage per second also removing enemy armor per second. Units around the tower are invulnerable for its duration.
Upgrades room
Controlled Chaos
1 pointIncreases mages minimum damage by 15%.
Mystic Masonry
2 pointsReduces mage tower building and upgrading costs by 10%.
Erudition
3 pointsReduces mage tower abilities costs by 15%.
Focused Blast
3 pointsIncreases mages basic attack range by 10% and damage by 10%.
Hermetic Study
3 pointsReduces mage tower abilities cooldown by 20%.
Shared Knowledge
3 pointsIncreases mages' basic damage by 4% for each mage tower built (up to 32%).
Ultimate Conjurers
5 pointsUnlocks Ultimate ability for all mage towers.
Mage tree in the Upgrades room
All 4 Mage towers share these upgrades.


