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Arcane Forger

Mage tower

Arcane Forger

Magic damage · Unlocks at 56 stars on Steam; in-app purchase on iOS and Android

Arcane Forger is a Mage tower that deals magic damage. It costs 120 gold to build and 780 gold in total to reach level IV, where it deals 56-88 damage with a very slow fire rate and long range. Its skills are Slivering Discs, Prismatic Sentries and Hardlight Prison; its Ultimate, Arcane Maw, is unlocked by Ultimate Conjurers in the Mage tree of the Upgrades room. It unlocks at 56 stars on Steam; on iOS and Android it is an in-app purchase.

  • 120Gold to build
  • 780Gold to level IV
  • 56-88Damage at IV
  • LongRange at IV
Skills and Ultimate

At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.

Tower facts

Tower type

Mage

Damage type

Magic

Unlock

56 stars (Steam)

Build cost

120 gold

Cost to level IV

780 gold

All skill levels

1830 gold

Ultimate

Arcane Maw

Selling

60% of the gold spent on it; all of it before the first wave

RatingsTower Room

  • Damage6.5
  • Attack speed7.0
  • Range4.0

Same tower type

LevelsCost and stats per level

  • Arcane Forger I

    Build 120 gold

    Damage 8-14 magic · Fire rate Very slow · Range Average (160)

  • Arcane Forger II

    Upgrade 160 gold

    Damage 18-36 magic · Fire rate Very slow · Range Average (170)

  • Arcane Forger III

    Upgrade 220 gold

    Damage 38-58 magic · Fire rate Very slow · Range Long (180)

  • Arcane Forger IV

    Upgrade 280 gold

    Damage 56-88 magic · Fire rate Very slow · Range Long (190)

SkillsLevel IV, bought with gold

  • Slivering Discs I

    250 gold

    Summons three energy discs that spin through the path dealing 60-90 magical damage to every enemy hit.

  • Slivering Discs II

    250 gold

    Summons three energy discs that spin through the path dealing 120-180 magical damage to every enemy hit.

  • Slivering Discs III

    250 gold

    Summons three energy discs that spin through the path dealing 180-270 magical damage to every enemy hit.

  • Prismatic Sentries I

    160 gold

    Summons 2 crystals on the path that deal 32-48 magical damage per second each. The crystals break after they deal 100 total damage or after 10 seconds.

  • Prismatic Sentries II

    160 gold

    Summons 2 crystals on the path that deal 64-96 magical damage per second each. The crystals break after they deal 200 total damage or after 10 seconds.

  • Prismatic Sentries III

    160 gold

    Summons 2 crystals on the path that deal 96-144 magical damage per second each. The crystals break after they deal 300 total damage or after 10 seconds.

  • Hardlight Prison I

    200 gold

    Traps up to 2 enemies in energy prisons for 5 seconds.

  • Hardlight Prison II

    200 gold

    Traps up to 3 enemies in energy prisons for 7 seconds.

  • Hardlight Prison III

    200 gold

    Traps up to 4 enemies in energy prisons for 9 seconds.

UltimateUnlocked in the Upgrades room

  • Arcane Maw

    Ultimate Conjurers: 5 points

    Summons a dragon-like maw that devours a nearby group of enemies.

Upgrades roomBonuses for this tower type

  • Controlled Chaos

    1 point

    Increases mages minimum damage by 15%.

  • Mystic Masonry

    2 points

    Reduces mage tower building and upgrading costs by 10%.

  • Erudition

    3 points

    Reduces mage tower abilities costs by 15%.

  • Focused Blast

    3 points

    Increases mages basic attack range by 10% and damage by 10%.

  • Hermetic Study

    3 points

    Reduces mage tower abilities cooldown by 20%.

  • Shared Knowledge

    3 points

    Increases mages' basic damage by 4% for each mage tower built (up to 32%).

  • Ultimate Conjurers

    5 points

    Unlocks Ultimate ability for all mage towers.