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Archer Tower

Classic Marksman tower

Archer Tower

Base tower · 3 levels

Archer Tower is a classic Marksman tower of Classic Rush with three levels: Archer Tower, Marksman Tower and Sharpshooter Tower. It costs 70 gold to build and 340 gold in total to reach Sharpshooter Tower. At Sharpshooter Tower it deals 10-16 physical damage with a fast fire rate and long range. Sharpshooter Tower upgrades into Rangers Hideout and Musketeer Garrison.

  • 70Gold to build
  • 340Gold to level III
  • 10-16Damage
  • LongRange
Classic Rush

Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, all five from stage 16. The numbers on this page are the tower before any of them; the Classic upgrades list says what each one changes.

Tower facts

Tower type

Marksman

Role

Base tower

Damage type

Physical

Cost

70 gold

Levels

Archer Tower, Marksman Tower, Sharpshooter Tower

Selling

60% of the gold spent on it (90% from stage 3 of Classic Rush); all of it before the first wave

LevelsBefore any classic upgrade

  • Archer Tower

    Build 70 gold

    Damage 4-6 physical · Fire rate Average (0.8 s) · Range Short (140)

  • Marksman Tower

    Upgrade 110 gold

    Damage 7-11 physical · Fire rate Fast (0.6 s) · Range Average (160)

  • Sharpshooter Tower

    Upgrade 160 gold

    Damage 10-16 physical · Fire rate Fast (0.5 s) · Range Long (180)

On stage 1, Classic Rush locks Marksman Tower, so this tower stays at level I there.

Classic upgradesAdded stage by stage in Classic Rush

  • From stage 3

    Selling it after the first wave has started returns 90% of the gold spent on it instead of 60%.

  • From stage 5

    Range: Archer Tower 154, Marksman Tower 176, Sharpshooter Tower 198 (was 140, 160, 180).

  • From stage 8

    Each hit counts the target's armor 10 percentage points lower; the target keeps its armor.

  • From stage 11

    Range: Archer Tower 169.4, Marksman Tower 193.6, Sharpshooter Tower 217.8 (was 154, 176, 198).

  • From stage 16

    Each shot has a 10% chance to deal double damage.

Upgrade path

Upgrades into