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Build

Rapid Cycling Battlemage(Thunderstrike/Wisp)

Speedster's cap is at 90% Movement Speed, 90% MS=45% Damage/Fire Rate. This build puts a focus on starting your fights by popping Wisp, and immediately following it up by popping Thunderstrike, and waiting till Flame Wisp seeks out which ever target it can see with the highest total health pool, then landing on Wisps target to convert it to a Lightning Wisp to ramp up Kills Per Second. Sniper kills cycle your cooldowns at a rate of 1s per kill in addition to Battlemage's 1% reduction, letting you frequently pop this combo, while also serving as a Boss Damage tool. Your Bow excels at clearing tightly clustered packs of melee enemies, and allows you to both generate piles of Ammo and Gold for the Wandering Trader via Ammo Supply and Gold Tooth(x3).

byLONGBOWUpdated20/05/2026

Cosmetics

Hero

Definitely Not Cryptic
Definitely Not Cryptic
Mount
Phantom

Weapons & Grenade

Primary
Long Ranger
Secondary
Bow
Grenade
Ammo Pack

Spells

Slot Q
Voodoo
Drain
Slot E
Elec
Thunderstrike
Slot C
Fire
Wisp

Jokers

Primary

16 slots
  • FOCUS SHOTUnique

    Every kill reduces the cooldown of your spells by 1 second

  • SPEEDSTERLegendary

    Gives increased damage and fire rate the faster you are

  • RUN & GUNFine

    +30% move speed when shooting

  • CONSUMERMythic

    Grants +20% weapon damage, but reloading now wastes unused ammo

Secondary

16 slots
  • ULTRA DRAWUnique

    Charge for 4 seconds to fire a massive explosive arrow. Bend speed reduces charge time

  • OVERDRAWUnique

    Charge for 2 seconds to fire 3 arrows in a cone. Bend speed reduces charge time

  • GOLD TOOTHNormal

    +10% chance for enemies to drop 1 gold nugget upon death

  • GOLD TOOTHNormal

    +10% chance for enemies to drop 1 gold nugget upon death

  • GOLD TOOTHNormal

    +10% chance for enemies to drop 1 gold nugget upon death

  • AMMO SUPPLYPrime

    +5% chance for enemies to drop an ammo box upon death

Hero

16 slots
  • BATTLEMAGEMythic

    Killing an enemy shortens all ongoing spell cooldowns by 1%

  • WEST WIZARDMythic

    Gain -30% spell cooldown, but -30% HP

  • SECOND WINDMythic

    Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)

  • DISGRACEPrime

    Gain +30% movement speed. Your horse does not want to be with you

  • HELPING HANDNormal

    You can revive your allies twice as fast

Build profile

Build completeness

93%
  • Loadout
    100
  • Spells
    100
  • Jokers
    63
  • Cosmetics
    100
  • Identity
    100

Spell schools (3/3 slots)

Voodoo×1Elec×1Fire×1

Joker tiers (15 total)

  • 4 on primary
  • 6 on secondary
  • 5 on hero
  • Normal
    4
  • Fine
    1
  • Prime
    2
  • Mythic
    4
  • Legendary
    1
  • Unique
    3

Notes

If you're confident enough with just Drain, you can remove Second Wind and Helping Hand and have 5 points for anything of your choice, Spell Cantrip for Drain Spam and Lazy are my top choices, Lazy forces the removal of Ammo Supply/Crate.