Build
Strike Slinger
Build focused on synergizing with the Strikes cantrip. The Long Ranger jokers maximize kills per shot fired, reducing spell CDs by as much as possible. The Bow clear crowds, self heals, spawns cactus Minos for further Strikes synergy, and can convert Wisp to its combo version if Strikes misses during casting. The other 2 spells combo nicely with Strikes for massive area control, and the hero jokers help reduce cooldowns further
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
16 slots- MINDSHOTUnique
Weakspot hits have 50% chance to cause an explosion
- FOCUS SHOTUnique
Every kill reduces the cooldown of your spells by 1 second
- RICOCHETLegendary
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
- RELENTLESSNormal
While under 30% HP, deal +30% damage
Secondary
16 slots- ULTRA DRAWUnique
Charge for 4 seconds to fire a massive explosive arrow. Bend speed reduces charge time
- OVERDRAWUnique
Charge for 2 seconds to fire 3 arrows in a cone. Bend speed reduces charge time
- SHROOM GRAVEFine
+10% chance for a shroom to spawn when an enemy dies
- CACTUS DAYFine
+3% chance for a Cactus Mino to spawn when an enemy dies
- CACTUS DAYFine
+3% chance for a Cactus Mino to spawn when an enemy dies
Hero
16 slots- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- BATTLEMAGEMythic
Killing an enemy shortens all ongoing spell cooldowns by 1%
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- SPEEDY GUNZALESFine
+10% move speed
- SOUL SIPHONFine
Increased pick up range and heals for +2 HP when picking up a soul
- HELPING HANDNormal
You can revive your allies twice as fast
Build profile
Build completeness
87%- Loadout100
- Spells100
- Jokers63
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (15 total)
- 4 on primary
- 5 on secondary
- 6 on hero
- Normal2
- Fine5
- Prime1
- Mythic2
- Legendary1
- Unique4











