Build
Spell Refund Sniper
Wisp + Rain + Electric = full clear + safety. Use liberally because spell cooldown goes quicker than you think. Wisp + Electric already near guarantees you safety, Acid just fully guarantees it. Best uses -> Landing for ammo + objectives + danger zones/hoards. Use sniper after spell combo to decrease cooldown, otherwise use bow to scale Machine Gun. Boing crucial for escaping hoards.
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
16 slots- MINDSHOTUnique
Weakspot hits have 50% chance to cause an explosion
- FOCUS SHOTUnique
Every kill reduces the cooldown of your spells by 1 second
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- PEW PEW PEWPrime
+20% fire rate
Secondary
16 slots- ULTRA DRAWUnique
Charge for 4 seconds to fire a massive explosive arrow. Bend speed reduces charge time
- OVERDRAWUnique
Charge for 2 seconds to fire 3 arrows in a cone. Bend speed reduces charge time
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% fire rate for every 50 damage dealt
- BRACINGNormal
+5% fire rate and reload speed
Hero
16 slots- MOON GRAVITYMythic
25% lower gravity
- EXTRA JUMPMythic
+1 Jump
- BATTLEMAGEMythic
Killing an enemy shortens all ongoing spell cooldowns by 1%
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- LIGHTWEIGHTNormal
5% lower gravity
Build profile
Build completeness
85%- Loadout100
- Spells100
- Jokers54
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (13 total)
- 4 on primary
- 4 on secondary
- 5 on hero
- Normal2
- Fine0
- Prime3
- Mythic3
- Legendary1
- Unique4











