100Gold to build
670Gold to level IV
174-218Damage at IV
GlobalRange at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Ratings
Same tower type
Archer Garrison
Marksman tower
Elven Elite Ranger
Marksman tower
Cursed Crossbows
Marksman tower
Levels
Sentry Watchtower I
Build 100 goldDamage 26-34 physical · Fire rate Very slow (4 s) · Range Global
Sentry Watchtower II
Upgrade 140 goldDamage 65-80 physical · Fire rate Very slow (4 s) · Range Global
Sentry Watchtower III
Upgrade 180 goldDamage 114-144 physical · Fire rate Very slow (4 s) · Range Global
Sentry Watchtower IV
Upgrade 250 goldDamage 174-218 physical · Fire rate Very slow (4 s) · Range Global
Skills
Battle Momentum I
150 goldKilling units with basic attacks gives the next attack 10% extra damage and 25% reduced cooldown.
Battle Momentum II
150 goldKilling units with basic attacks gives the next attack 25% extra damage and 25% reduced cooldown.
Battle Momentum III
150 goldKilling units with basic attacks gives the next attack 40% extra damage and 25% reduced cooldown.
Mortal Wound I
200 goldPrecise attack that applies bleeding to an enemy, dealing 128-160 true damage over 4 seconds.
Mortal Wound II
200 goldPrecise attack that applies bleeding to an enemy, dealing 256-320 true damage over 4 seconds.
Mortal Wound III
200 goldPrecise attack that applies bleeding to an enemy, dealing 384-480 true damage over 4 seconds.
Guardian Hound I
180 goldLoyal watchdog that briefly blocks and attacks enemies under the tower's blind spot, dealing 66-90 physical damage.
Guardian Hound II
180 goldLoyal watchdog that briefly blocks and attacks enemies under the tower's blind spot, dealing 138-177 physical damage.
Guardian Hound III
180 goldLoyal watchdog that briefly blocks and attacks enemies under the tower's blind spot, dealing 204-264 physical damage.
Ultimate
Triple Tap
Ultimate Sentinels: 5 pointsAdvanced mechanism allow the marksman to shoot 3 quick shots that deal 10% extra damage each.
Upgrades room
Hawk Eye
1 pointIncreases marksmen range by 10%.
Sharp Projectiles
2 pointsIncreases marksmen base damage by 10%.
Perfect Shots
3 pointsIncreases marksmen base damage by 15% against blocked or stunned enemies.
Rapid Fire
3 pointsIncreases marksmen attack speed by 10%.
Deadeye
3 pointsEach shot has a 12% chance of dealing double damage.
Exposed Vitals
3 pointsMarksmen attacks deal maximum damage to unarmored enemies.
Ultimate Sentinels
5 pointsUnlocks Ultimate ability for all marksmen towers.
Marksman tree in the Upgrades room
All 4 Marksman towers share these upgrades.


