Difficulty
/difficulty
Impossible needs 60 stars
The Impossible difficulty stays locked until 60 stars have been earned across all modes. On Impossible, enemies move 10% faster and heroes earn 50% more XP.
Casual
"For Beginners To Strategy Games!" Enemy speed 100%, hero XP 100%.
Normal
"A good challenge!" Enemy speed 100%, hero XP 100%.
Veteran
"Hardcore! Play at your own risk!" Enemy speed 100%, hero XP 100%.
Impossible
"Only the strongest have a chance!" Enemy speed 110%, hero XP 150%.
Enemy health by difficulty (examples)
| Enemy | Casual | Normal | Veteran | Impossible |
|---|---|---|---|---|
| Bandit | 40 | 40 | 50 | 100 |
| Troll Warrior | 90 | 100 | 120 | 180 |
| Dark Knight | 700 | 860 | 960 | 1,200 |
| Gor'Thok | 5,600 | 7,200 | 8,000 | 13,000 |
| Vez'nan | 5,666 | 6,666 | 7,666 | 8,666 |
Each enemy has its own four health values, one per difficulty, and its page lists them. An enemy with a single health value has it scaled instead: 70% on Casual, 80% on Normal, 100% on Veteran and 110% on Impossible, rounded up to the next 10.
