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Bosses

/bosses

Bosses

The 6 bosses of the Kingdom Rush Genesis campaign, fought in stages 8, 10, 11, 13, 15 and 18, and the 6 mini bosses: health on each difficulty, attacks and special abilities.

6
Bosses
6
Mini bosses
17,000
Most boss health (Impossible)
A boss at the exit ends the stage

A boss that reaches the exit costs all remaining lives.

Gor'Thok

Stage 8: Fortress of Acaroth
Gor'Thok

Health: Casual 5,600, Normal 7,200, Veteran 8,000, Impossible 13,000.

Armor: None. Magic resistance: None.

Melee attack

120-160 physical damage to units within a radius of 75 every 1 second.

War cart

Gor'Thok pushes a war cart along the path and cannot be blocked while he pushes it. When his health falls below 70% or the cart comes close to the exit, he charges forward with the cart, then fights on foot.

War cry

Once he fights on foot, every 15 seconds, when at least 3 units are in range, he roars: units within a radius of 1,200 are stunned for 2 seconds, and Goblins, Orc Warriors, Orc Shamans, Orc Wildlings and Ogres deal 2x damage and move at 1.25x speed for 5 seconds.

J.T.

Stage 10: Abominable Lair
J.T.

Health: Casual 6,700, Normal 8,400, Veteran 9,500, Impossible 11,000.

Armor: None. Magic resistance: None.

Eats units

Eats every unit within a radius of 75 every 1 second.

Freezes nearby towers

Every 20 seconds he freezes up to 4 towers within a radius of 400 for 15 seconds. Tapping a frozen tower 5 times frees it.

Sarelgaz

Stage 11: Frostbite Nest
Sarelgaz

Health: Casual 7,700, Normal 9,000, Veteran 11,000, Impossible 12,000.

Armor: None. Magic resistance: High (76%).

Eats units

Eats every unit within a radius of 45 every 4 seconds.

High magic resistance

Magical damage against it is reduced by 76%.

Three phases

Her fight changes phase when her health falls to 75% and to 45%.

Moglok-Hai

Stage 13: Stormcloud Halls
Moglok-Hai

Health: Casual 9,000, Normal 10,500, Veteran 13,000, Impossible 17,000.

Armor: None. Magic resistance: None.

Melee attack

150-250 physical damage to units within a radius of 75 every 1 second.

Very high armor and magic resistance

While he carries his shield, his armor is 98% and his magic resistance 98%. A hit from the Sunray Tower's beam knocks the shield away, removes that protection and stuns him for 5 seconds.

Jumps between paths

He jumps from one of the stage's two paths to the other during the fight.

Lord Blackburn

Stage 15: Castle Blackburn
Lord Blackburn

Health: Casual 9,000, Normal 11,000, Veteran 12,000, Impossible 14,000.

Armor: Medium (60%) (50% on Casual, 74% on Impossible). Magic resistance: None.

Melee attack

175-225 true damage to units within a radius of 75 every 1.5 seconds.

Stuns nearby towers

Every 18 seconds he stuns up to 4 towers within a radius of 250 for 4 seconds.

Vez'nan

Stage 18: Vez'nan's Tower
Vez'nan

Health: Casual 5,666, Normal 6,666, Veteran 7,666, Impossible 8,666.

Armor: None. Magic resistance: None.

Melee attack

250-350 physical damage to units within a radius of 75 every 2.2 seconds.

Disables towers

Every 15 seconds he locks 2 towers within a radius of 300 for up to 10 seconds. Tapping a locked tower 3 times frees it.

Casts demonic bolts

Every 5 seconds he fires a bolt at a unit 100 to 260 away, dealing 180-240 true damage.

Siphons souls to heal

Every 7 seconds he drains up to 5 units within a radius of 250: each takes 550-750 damage, and he heals 100 health per unit drained.

The real Vez'nan

The real Vez'nan's maximum health is 5,999 / 6,999 / 7,999 / 9,999 (Casual / Normal / Veteran / Impossible).

Mini bosses

Enemies the encyclopedia marks as mini bosses.