300Gold to upgrade
30-64Damage
GreatRange
Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, all five from stage 16. The numbers on this page are the tower before any of them; the Classic upgrades list says what each one changes.
Tower facts
Tower type
Role
Damage type
Cost
Selling
Levels
Sorcerer Mage
Upgrade 300 goldDamage 30-64 magic · Fire rate Slow (1.5 s) · Range Great (200) · Summon Elemental unit: 500 HP, 20-40 physical damage, armor 30%
Classic upgrades
Abilities
Polymorph I
300 goldPolymorphs enemies into harmless sheep. Sheep are very weak but cannot be blocked.
Polymorph II
150 goldReduces spell cooldown from 22 to 20 seconds.
Polymorph III
150 goldReduces spell cooldown from 20 to 18 seconds.
Summon Elemental I
350 goldSummons an earth elemental, stout avatar of the land's power, to block and attack your enemies.
Summon Elemental II
150 goldElementals gain increased life, armor and attack damage.
Summon Elemental III
150 goldElementals gain another boost to life, armor and attack damage.