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Militia Barracks

Classic Barrack tower

Militia Barracks

Base tower · 3 levels

Militia Barracks is a classic Barrack tower of Classic Rush with three levels: Militia Barracks, Footmen Barracks and Knights Barracks. It costs 70 gold to build and 340 gold in total to reach Knights Barracks. At Knights Barracks its 3 soldiers have 150 HP, deal 6-10 damage and have 30% armor. Knights Barracks upgrades into Holy Order and Barbarian Hall.

  • 70Gold to build
  • 340Gold to level III
  • 150Soldier HP
  • 30%Soldier armor
Classic Rush

Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, all five from stage 16. The numbers on this page are the tower before any of them; the Classic upgrades list says what each one changes.

Tower facts

Tower type

Barrack

Role

Base tower

Damage type

Physical

Cost

70 gold

Levels

Militia Barracks, Footmen Barracks, Knights Barracks

Selling

60% of the gold spent on it; all of it before the first wave

LevelsBefore any classic upgrade

  • Militia Barracks

    Build 70 gold

    3 soldiers: 50 HP, 1-3 physical damage, no armor, respawn 10 s

  • Footmen Barracks

    Upgrade 110 gold

    3 soldiers: 100 HP, 3-4 physical damage, armor 15%, respawn 10 s

  • Knights Barracks

    Upgrade 160 gold

    3 soldiers: 150 HP, 6-10 physical damage, armor 30%, respawn 10 s

On stage 1, Classic Rush locks Footmen Barracks, so this tower stays at level I there.

Classic upgradesAdded stage by stage in Classic Rush

  • From stage 3

    Soldier health: Militia Barracks 55, Footmen Barracks 110, Knights Barracks 165 (was 50, 100, 150).

  • From stage 5

    Soldier armor: Militia Barracks 10%, Footmen Barracks 25%, Knights Barracks 40% (was 0%, 15%, 30%).

  • From stage 8

    A fallen soldier is replaced after 8 seconds instead of 10, and the rally range grows from 145 to 174.

  • From stage 11

    Soldier health: Militia Barracks 60, Footmen Barracks 120, Knights Barracks 180 (was 55, 110, 165).

  • From stage 16

    When a soldier is hit while it fights an enemy, that enemy takes 10% of the hit (counted before armor) as damage that ignores armor.

Upgrade path

Upgrades into