300Gold to upgrade
76-140Damage
GreatRange
Classic Rush
Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, all five from stage 16. The numbers on this page are the tower before any of them; the Classic upgrades list says what each one changes.
Tower facts
Tower type
Role
Damage type
Cost
Selling
Levels
Arcane Wizard
Upgrade 300 goldDamage 76-140 magic · Fire rate Very slow (2 s) · Range Great (200)
Classic upgrades
Abilities
Death Ray I
350 goldDisintegrates one enemy into fine creep dust every 22 seconds.
Death Ray II
200 goldReduces spell cooldown from 22 to 20 seconds.
Death Ray III
200 goldReduces spell cooldown from 20 to 18 seconds.
Teleport I
300 goldTeleports a group of up to 3 enemies a random distance back down the path every 14 seconds.
Teleport II
100 goldIncreases the maximum amount of enemies teleported to 4.
Teleport III
100 goldIncreases the maximum amount of enemies teleported to 5.