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Wisp
Wisp
● Fire School
Wisp
Summon a wisp that deals extra burn damage, jumping to another enemy on kill

Cooldown

100 s

Cast delay

0 s

XP-Multi

×0.75

Combo

Cactus

Unlock

Lv 20
XP & Leveling

XP per cast

90

First cast bonus

+200

290 total

Casts per level

12

≈ 1 000 XP/level

Casts needed to reach school unlock levels

LevelTotal XPCasts
Level 10 XP0 casts
Level 43,000 XP34 casts
Level 1211,000 XP123 casts
Level 2019,000 XP212 casts
Level 3534,000 XP378 casts
How it plays
A burning companion that jumps to a new target on every kill. The Wisp starts on one enemy, burns it down, and then moves on rather than expiring. In a dense wave, a single cast can spread Burning through an entire group before you've fired a second shot.
Strategy
Cast it at the start of an encounter and let it work while you handle other threats. It pairs naturally with Surcharge: the Wisp spreads Burning to multiple enemies, then one Surcharge detonates all of them at once. Its long cooldown means you want to deploy it early in a fight rather than save it.

Strengths

  • Single cast can spread Burning across many targets via kill jumps
  • Requires no aiming after initial placement
  • Exceptional setup for Surcharge detonations

Weaknesses

  • Long cooldown for an autonomous unit
  • Stops spreading if it can't find a valid target to jump to
Combos featuring Wisp
  • Elec StrikeFire Wisp

    Electric Wisp

    Wisp picks up the lightning charge - homing damage that arcs to nearby targets.

Builds running this spell

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