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Strikes
Strikes
● Elec School
Strikes
Launch a line of lightning strikes that zap everything in their path

Cooldown

20 s

Cast delay

0 s

XP-Multi

×1.5

Combo

Elec

Unlock

Lv 1
XP & Leveling

XP per cast

36

First cast bonus

+200

236 total

Casts per level

28

≈ 1 000 XP/level

Casts needed to reach school unlock levels

LevelTotal XPCasts
Level 10 XP0 casts
Level 43,000 XP84 casts
Level 1211,000 XP306 casts
Level 2019,000 XP528 casts
Level 3534,000 XP945 casts
How it plays
A line of lightning that zaps every target in its path. Strikes is the Electric school's damage anchor and the key ingredient in the Cactus combo - cast it on any Cactus summon to release eight omnidirectional lightning bolts from that position. On its own it's solid; as a combo trigger it's essential.
Strategy
Aim through grouped enemies to maximize the chain hits. Against a Cactus turret or Mino, cast Strikes on the summon's position to detonate the combo burst. The DoT component keeps ticking after the initial zap, which adds up on higher-HP targets.

Strengths

  • Hits multiple targets in a line per cast
  • Core ingredient in the Cactus school combo
  • DoT extends damage beyond the initial zap

Weaknesses

  • Requires enemies to be roughly lined up for full value
  • No crowd control component - pure damage
Combos featuring Strikes
  • Acid RainElec Strike

    Lightning Strikes

    Rain conducts the lightning - chained strikes hit everyone in the rain zone.

Builds running this spell

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