Cooldown
Cast delay
XP-Multi
Combo
Unlock
XP & Leveling
XP per cast
41
First cast bonus
+200
241 total
Casts per level
25
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 75 casts |
| Level 12 | 11,000 XP | 272 casts |
| Level 20 | 19,000 XP | 470 casts |
| Level 35 | 34,000 XP | 840 casts |
How it playsA targeted eruption that does two things at once: deal damage and launch enemies into the air. The Geyser is the most aggressive Acid spell at lower levels, trading the school's usual puddle-and-wait for direct impact and immediate crowd disruption.
StrategyUse it on grouped enemies to scatter them and break their attack formation. The airborne state leaves targets briefly vulnerable to follow-up shots, especially from piercing or spread weapons. Pairs well with Strikes for a quick combo off the same target.
Strengths
- Interrupts enemy attacks with the launch effect
- More direct damage than Thrower with less setup required
- Good for breaking melee clusters apart
Weaknesses
- Launched enemies can become harder to hit while airborne
- No lingering puddle, so no sustained corrosion after impact
Combos featuring Geyser
- Elec StrikeAcid Geyser
Multi-Geyser
Each lightning bolt forks the geyser into a ring of secondary geysers.
- Acid GeyserFire Ball
Exploding Geyser
Fireball detonates the geyser column for a heavy AoE burst.
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