Build
The Eliminator
I believe it to be the best if you are trying to go for most kills/damage. The core of this build is maximizing uptime on Rain, Wisp, and Thunderstrike, as imo those are easily the most powerful spells in the game, as they delete most mobs in seconds and the only thought you have to put into using them is maximizing efficient AOE for Rain, using wisp on cooldown, and Thunderstriking in the center of enemies with the exception of exploders. The Primary slot is facilitated by the Long Ranger with Focus Shot to lower CDs per Kill, Speedster for damage, and ricochet as any trash mobs ricochet hits are free cooldown reduction. The Secondary can ultimately be Bow with both uniques, which is arguably the best weapon in the entire game, the Boomerang, or DRs. Player Jokers are for movement/CDR
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
15 slots- FOCUS SHOTUnique
Every kill reduces the cooldown of your spells by 1 second
- SPEEDSTERLegendary
Gives increased damage and fire rate the faster you are
- RICOCHETLegendary
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
Secondary
15 slots- CHONKY THROWUnique
The boomerang is twice as big and passes through the shields
- LINGERING THROWUnique
Doubles the lingering time. Combines with Lingering Time upgrade
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
- CACTUS DAYFine
+3% chance for a Cactus Mino to spawn when an enemy dies
Hero
15 slots- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- BATTLEMAGEMythic
Killing an enemy shortens all ongoing spell cooldowns by 1%
- EXTRA JUMPMythic
+1 Jump
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
Build profile
Build completeness
83%- Loadout100
- Spells100
- Jokers46
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (11 total)
- 3 on primary
- 4 on secondary
- 4 on hero
- Normal0
- Fine1
- Prime2
- Mythic3
- Legendary2
- Unique3












