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Holo-Battle Sim

A solo roguelite run: you become one of seven Alpha Aniimo, pick up Holo-gizmos as you climb, and spend Training Coins on whatever the run puts in front of you. Each element has four difficulties, each with a first-clear reward and a weekly one.

12
runs
7
Alphas
77
gizmos
48
talent nodes
Not the Holo-Battle Interlink

The Interlink is the four-player mode and has its own page. This one is the solo sim: Training of Grass, Water and Fire, plus the Trial tier above them.

Pick an Alpha7 to become

Each Alpha plays differently and carries its own eleven gizmos.

Irisal — DPS
Irisal — DPS

Alpha Irisal is a burst-type Alpha built for strong stationary damage and rapid multi-hit combos. It can mark targets with its Ultimate, then trigger those marks repeatedly with sustained skills to deal heavy area damage.

Bolty — DPS
Bolty — DPS

The Alpha Blazen is a burst-type Alpha with extreme mobility and endless skill combos, capable of frequently triggering the Surge Core Gizmo through skills to deal high damage to targets in an area.

Tubster — Shield · BREAK
Tubster — Shield · BREAK

Alpha Tubster is a defensive counterattack Alpha with outstanding survivability. Its skills grant powerful shields and deal AoE damage based on the shield amount.

Leafy — Heal
Leafy — Heal

Alpha Leafy is a healer-type Alpha with strong sustained area healing. Its skills continuously restore HP, trigger its talent and Vitality Core Gizmo, and leave behind plenty of healing drops.

Helgon — Defense · BREAK
Helgon — Defense · BREAK

Alpha Helgon is a defensive Alpha built around survival and powerful counterattacks. It can briefly become immune to damage, strike back at targets, and summon wind blades and hurricanes to deal heavy damage and BREAK damage.

Scorchhowl — DPS
Scorchhowl — DPS

Alpha Scorchhowl is a DPS-focused Alpha with powerful charged burst attacks and self-damage mechanics. It can pull targets together, then spend HP to unleash a devastating hit.

Stellarys — Economy
Stellarys — Economy

Alpha Stellarys specializes in earning Training Coins and gaining Damage Boost based on how many it has gained. Its skills generate Training Coins, and its skill effects improve with the total amount earned.

The three elements under Bring are the ones the game itself recommends against that run.

RunLevelBringGizmo slotsFirst clear
Training of Grass - Easy50Fire · Wind · Dark350 Glimmer · 500 Safaris · 3 Capaseed · 100 Breezy Plains Dewdrop Crystal
Training of Water - Easy50Grass · Electric · Ice350 Glimmer · 500 Safaris · 3 Capaseed · 100 Breezy Plains Dewdrop Crystal
Training of Fire - Easy50Water · Rock350 Glimmer · 500 Safaris · 3 Capaseed · 100 Breezy Plains Dewdrop Crystal
Training of Grass - Common55Fire · Wind · Dark350 Glimmer · 750 Safaris · 3 Capaseed · 6 Flux Crystal
Training of Water - Common55Grass · Electric · Ice350 Glimmer · 750 Safaris · 3 Capaseed · 6 Flux Crystal
Training of Fire - Common55Water · Rock350 Glimmer · 750 Safaris · 3 Capaseed · 6 Flux Crystal
Training of Grass - Hard60Fire · Wind · Dark1100 Glimmer · 1000 Safaris · 3 Capaseed · 1 Mark of the Strong: Breezy Plains
Training of Water - Hard60Grass · Electric · Ice1100 Glimmer · 1000 Safaris · 3 Capaseed · 1 Mark of the Strong: Breezy Plains
Training of Fire - Hard60Water · Rock1100 Glimmer · 1000 Safaris · 3 Capaseed · 1 Mark of the Strong: Breezy Plains
Trial of Grass - Challenge63Fire · Wind · Dark1100 Glimmer · 1000 Safaris · 1 Starcryst Essence · 2 Mark of the Strong: Breezy Plains
Trial of Water - Challenge63Grass · Electric · Ice1100 Glimmer · 1000 Safaris · 1 Starcryst Essence · 2 Mark of the Strong: Breezy Plains
Trial of Fire - Challenge63Water · Rock1100 Glimmer · 1000 Safaris · 1 Starcryst Essence · 2 Mark of the Strong: Breezy Plains