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Holo-Battle Interlink

How it runsThree lanes

Three Alphas stand at once - Left, Middle and Right. Stars come from how much of an Alpha's health the squad takes off, and they add up across the season.

• Condition: challenge the Alphas on the left and right one time each

• Enemy Alphas will attack Tank Aniimo first; only BREAK-type Aniimo can be Tanks

• Use this Aniimo to defeat the Alpha and there may be surprises waiting for you

CyclesThe rotation
StartsEndsKindLvLeftMiddleRightLucky
2025-10-162026-01-23Standard60Alpha GeoclawAlpha MinespineAlpha TubsterIrisalis
2026-01-282026-02-05Standard60Alpha GeoclawAlpha MinespineAlpha TubsterIrisalis
2026-02-042026-02-09Standard60Alpha ScorchhowlAlpha MinespineAlpha TubsterIrisalis
2026-02-082026-04-05Standard60Alpha GeoclawAlpha MinespineAlpha TubsterIrisalis
2026-04-042026-06-30Standard60Alpha IrisalAlpha TubsterAlpha BouldusFulmintis
2026-07-082026-07-20Standard60Alpha IrisalAlpha TubsterAlpha BouldusFulmintis
2026-07-152026-07-27Standard60Alpha ScorchhowlAlpha MinespineAlpha PanpantaIrisalis
2026-07-222026-08-03Standard60Alpha IrisalAlpha TubsterAlpha BouldusFulmintis
2026-09-232026-09-28Leaderboard60Alpha IrisalAlpha TubsterAlpha BouldusFulmintis
2026-09-302026-10-05Leaderboard60Alpha ScorchhowlAlpha MinespineAlpha LuminelleIrisalis

Each cycle carries four start and four end times a few hours to a week apart; the columns show the earliest and the latest of them.

AffixesBuffs in play
50 entries
NameKindEffect
Element Affinity Field βSpecial OfferingSpecial OfferingWhile on terrain matching the Aniimo’s element, magical damage dealt +50%. This effect expires 5s after leaving the terrain.
Charged ImpactSpecial OfferingSpecial OfferingThe more EP a skill costs, the higher the next damage dealt, up to 75%. (For every 10 EP spent, damage +15%.) Can trigger up to once every 5s.
Resonant ComboSpecial OfferingSpecial OfferingUsing the same skill repeatedly increases damage by x% for 1s. Stacks up to 5 times.
Rain of BlessingSpecial OfferingSpecial OfferingIncreases Aniimo’s healing by 15%. After healing, own damage dealt +50% for 10s.
Ultimate EnhancementSpecial OfferingSpecial OfferingIncreases Aniimo’s Ultimate damage by 60%.
Strike and MoveSpecial OfferingSpecial OfferingBasic attacks used while moving deal 100% increased damage.
Basic Attack EnhancementSpecial OfferingSpecial OfferingIncreases basic attack damage by 100%.
BattlebondSpecial OfferingSpecial OfferingDamage +15%.
ResurgenceSpecial OfferingSpecial OfferingUpon being defeated for the first time, revives with 30% HP.
Overflowing PowerSpecial OfferingSpecial OfferingStarts with 300 more Ultimate Points.
Breaking ForceSpecial OfferingSpecial OfferingThe Alpha starts with 80% less BREAK value.
Unstoppable MomentumSpecial OfferingSpecial OfferingFor the first 60s of battle, all players deal 60% increased damage. After 60s, all players deal 15% reduced damage.
Essence LeechSpecial OfferingSpecial OfferingFor every 10 EP spent, restores 1% of own max HP.
Primary Attacker RuneSpecial OfferingSpecial OfferingA rune appears on the field. When a player interacts with it, they gain the rune’s power and become the Primary Attacker. The Primary Attacker deals 70% increased damage, while all other players deal 20% reduced damage. Each time the Primary Attacker is at critical HP, all other teammates lose 25% of their max HP, and the Primary Attacker fully recovers HP.
BlessingSpecial OfferingSpecial OfferingIncreases Aniimo’s damage dealt and healing done by 15%.
Crushing MomentumSpecial OfferingSpecial OfferingWhen the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Element MasterySpecial OfferingSpecial OfferingWhen Aniimo deal elemental counter damage, damage increases by 20%. Non-counter damage is reduced by 10%.
Pulse CrystalInteractionInteractionAt the start of battle, a Pulse Crystal appears on the field. It periodically locks onto a player unit and fires a pulse after a short delay. The pulse damages and knocks back players it hits. The Alpha can block the pulse, taking a large amount of BREAK.
Chain SnareInteractionInteractionAt regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Time BombInteractionInteractionTime Bomb periodically appears on the field and detonate automatically after a short time. They also detonate immediately when attacked. Explosions deal heavy damage to players within range, and deal damage and heavy BREAK damage to the Alpha. If no target is within the blast radius, a secondary explosion triggers, dealing heavy damage to players in a much larger area.
Trick BombInteractionInteractionEffect: Every 45s, a bomb seed appears on a random Pathfinder. After 5s, the seed lands and generates a bomb warning. After 2s, the bomb explodes and permanently creates a damage zone on the ground.
ChainbotInteractionInteractionEffect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Magical ShellEnvironmentEnvironmentAfter taking magical damage a certain number of times, the Alpha creates a spiked shell that deals counter damage to players who deal magical damage to it.
Frequency OverloadEnvironmentEnvironmentEach time EP is consumed, 2 seconds of Overload will be gained. When Overload is stacked three times, it will be removed and you will gain Turbulence, which suppresses automatic energy regeneration for a period.
Reflective FieldEnvironmentEnvironmentThe Alpha periodically deploys a force field that reflects ranged projectiles.
Call LightningEnvironmentEnvironmentWhen a single skill cast lasts longer than 2s, summons a thundercloud at the caster’s location. After 0.5s, lightning strikes, dealing damage and reducing player damage by 30% for 5s. Can trigger once every 10s.
TurfEnvironmentEnvironmentAll terrain generated by Aniimo is treated as Turf.
Vein ResonanceEnvironmentEnvironmentWhen an Aniimo is on terrain matching its own element, it gains Vein Resonance, increasing damage dealt by 15%. This effect persists for 5s after leaving the terrain. When not on elemental terrain or when the terrain does not match its element, it gains Vein Rejection, reducing damage dealt by 10%. Vein Rejection cannot be gained while Vein Resonance is active.
Anomaly SparkEnvironmentEnvironmentWhen an Alpha accumulates 10 stacks of Fire Debuff, it enters an “Overflowing Debuff” state. In this state, each additional stack of Fire Debuff causes the Alpha to drop an Energy Orb that can be touched. Touching the orb restores 10 Energy.
Multi-CastEnvironmentEnvironmentWhen the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Kinetic RecoveryEnvironmentEnvironmentThe Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
BREAK CritEnvironmentEnvironmentDamage dealt to Alphas in BREAK state is always treated as Crit Damage.
Water Pressure ImbalanceEnvironmentEnvironmentWhen the Alpha has more than 10 stacks of Water Debuff, 10 stacks are consumed to enter the “Water Pressure Imbalance” state for 5s. In this state, each Crit Hit taken triggers 1 instance of Water damage equal to 10% of current Attack. Minimum trigger interval: 5 seconds.
UnscathedEnvironmentEnvironmentWhen the Aniimo’s HP is above 90%, basic attack speed increases by 80%, and REGEN speed increases by 40%.
GrenadierMini-gameMini-gameIn battles against the middle-lane and left-lane Alphas, an invincible Termite Nest Aniimo appears. It has a bombing skill and keeps bombing its target. Bombing damage increases over time.
Rolling AniipodMini-gameMini-gameIn battles against the middle-lane and right-lane Alphas, a giant dung ball appears periodically. Attack it to make it roll. When it hits a target, it triggers a huge explosion and deals massive damage. Rolling ball damage increases over time.
Coordinated StrikeUniversal buffUniversal buffDamage dealt by team members increases by 2%, and increases by an additional 2% with countering element.
Coordinated OffensiveUniversal buffUniversal buffDamage dealt by team members increases by 4%, and increases by an additional 4% with countering element.
Coordinated OffensiveUniversal buffUniversal buffDamage dealt by team members increases by 6%, and increases by an additional 6% with countering element.
Coordinated OffensiveUniversal buffUniversal buffDamage dealt by team members increases by 8%, and increases by an additional 8% with countering element.
Coordinated OffensiveUniversal buffUniversal buffDamage dealt by team members increases by 10%, and increases by an additional 10% with countering element.
Coordinated OffensiveUniversal buffUniversal buffDamage dealt by team members increases by 12%, and increases by an additional 12% with countering element.
Coordinated OffensiveUniversal buffUniversal buffDamage dealt by team members increases by 14%, and increases by an additional 14% with countering element.
Joint DefenseUniversal buffUniversal buff
Joint DefenseUniversal buffUniversal buff
Joint DefenseUniversal buffUniversal buff
Joint DefenseUniversal buffUniversal buff
Joint DefenseUniversal buffUniversal buff
Twine DefenseUniversal buffUniversal buff
Twine DefenseUniversal buffUniversal buff
GradeAlpha HP removedScoreThe Alpha gains
0☆0%0
1☆0.93%500
2☆1.86%500
3☆3.02%500Enhance · The Alpha’s power is increasing!
4☆4.18%500Enhance
5☆5.58%500Enhance
6☆6.97%500Enhance · The Alpha’s power is increasing!
7☆8.6%500Enhance
8☆10%500Enhance
9☆13%500Enhance · Warning: The Alpha has entered Enraged State!
9☆+116.5%500Enhance
9☆+220%500Enhance
9☆+325%500Enhance · The Alpha’s power is increasing!
9☆+431.53%500Enhance
9☆+540.33%500Enhance
9☆+650%500Enhance · Warning: The Alpha has entered Enraged State!
Eliminate100%2500Enhance