Cooldown
Cast delay
XP-Multi
Combo
Unlock
XP & Leveling
XP per cast
36
First cast bonus
+200
236 total
Casts per level
28
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 84 casts |
| Level 12 | 11,000 XP | 306 casts |
| Level 20 | 19,000 XP | 528 casts |
| Level 35 | 34,000 XP | 945 casts |
How it playsA line of lightning that zaps every target in its path. Strikes is the Electric school's damage anchor and the key ingredient in the Cactus combo - cast it on any Cactus summon to release eight omnidirectional lightning bolts from that position. On its own it's solid; as a combo trigger it's essential.
StrategyAim through grouped enemies to maximize the chain hits. Against a Cactus turret or Mino, cast Strikes on the summon's position to detonate the combo burst. The DoT component keeps ticking after the initial zap, which adds up on higher-HP targets.
Strengths
- Hits multiple targets in a line per cast
- Core ingredient in the Cactus school combo
- DoT extends damage beyond the initial zap
Weaknesses
- Requires enemies to be roughly lined up for full value
- No crowd control component - pure damage
Combos featuring Strikes
- Acid RainElec Strike
Lightning Strikes
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
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