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Portal
Portal
● Elec School
Portal
Spawn up to two portals that teleport players and duplicate spell projectiles

Cooldown

10 s

Cast delay

0 s

XP-Multi

×1.5

Combo

Elec

Unlock

Lv 12
XP & Leveling

XP per cast

18

First cast bonus

+200

218 total

Casts per level

56

≈ 1 000 XP/level

Casts needed to reach school unlock levels

LevelTotal XPCasts
Level 10 XP0 casts
Level 43,000 XP167 casts
Level 1211,000 XP612 casts
Level 2019,000 XP1,056 casts
Level 3534,000 XP1,889 casts
How it plays
Two portals, five second cooldown. Portal is the strangest Electric spell and possibly the most versatile. Spell projectiles that pass through a portal get duplicated, which means positioning your portals correctly turns one well-aimed cast into two. Players can also use them to teleport.
Strategy
Place one portal near a Fireball or Strikes trajectory to duplicate the projectile mid-flight. The five-second cooldown means you can maintain near-constant portal availability once you have the rhythm. In co-op, shared portals let teammates double their spell output through the same placement.

Strengths

  • Duplicates spell projectiles passing through for double casts
  • Extremely fast cooldown for a utility spell
  • Player teleportation adds repositioning value

Weaknesses

  • Value depends entirely on correct placement relative to other spells
  • Requires coordination with teammates to use optimally in co-op
Combos featuring Portal
  • Elec PortalCactus Ulti (Bandito)

    Doubled Bandito

    Spells thrown through Elec Portal are duplicated. Bandito's huge wave gets cast twice. Devastating against tightly-packed groups and the easiest way to scale the spell's already-high damage.

  • Elec PortalCactus Turret (Pistolero)

    Doubled Pistolero

    Pistolero turret thrown through Elec Portal spawns a second turret on the other side. Two turrets = double sustained DPS until they expire.

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