Cooldown
Cast delay
XP-Multi
Combo
Unlock
XP & Leveling
XP per cast
120
First cast bonus
+200
320 total
Casts per level
9
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 25 casts |
| Level 12 | 11,000 XP | 92 casts |
| Level 20 | 19,000 XP | 159 casts |
| Level 35 | 34,000 XP | 284 casts |
How it playsA cactus golem that fights for you. Bandito is the Cactus school's heavy hitter - a powerful autonomous unit that engages enemies independently while you work a different angle. It's not permanent and it's not free, but while it's active it's doing real work.
StrategyDeploy it at the start of a tough encounter to split enemy attention and add sustained damage you don't have to aim. The golem handles itself, so you can focus on mobility, objective tasks, or finishing off targets it's weakened. Bandito + Pistolero together can effectively hold a zone while you deal with priority threats.
Strengths
- Autonomous high-damage unit requires zero maintenance
- Splits enemy aggression between you and the golem
- Strong in objective-based encounters where your hands are full
Weaknesses
- Very long cooldown - losing it early hurts
- Golem can't reposition once placed
Combos featuring Bandito
- Elec PortalCactus Ulti (Bandito)
Doubled Bandito
Spells thrown through Elec Portal are duplicated. Bandito's huge wave gets cast twice. Devastating against tightly-packed groups and the easiest way to scale the spell's already-high damage.
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