Build
Glass Marksman
Hit those weakpoints or perish!
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
15 slots- STACKED LEVERUnique
Instantly reload 2 bullets from your reserve ammo on kill
- HEADBANGMythic
Deal +20% damage to weakspots
- WEAKSPOT REFUNDPrime
+20% chance to get your bullet back after a weakspot hit
- WEAK LINKPrime
Weakspot hits do 35% more damage, but regular hits do 35% less damage
Secondary
14 slots- JUMP STARUnique
+2 Jump while holding the Sheriff Stars
- BELL SHOTFine
+5% chance for weakspot hits to summon a healing ghost bell
- BELL SHOTFine
+5% chance for weakspot hits to summon a healing ghost bell
- SHROOM GRAVEFine
+10% chance for a shroom to spawn when an enemy dies
- SHROOM GRAVEFine
+10% chance for a shroom to spawn when an enemy dies
- RELENTLESSNormal
While under 30% HP, deal +30% damage
Hero
9 slots- HOARDERMythic
+15% chance that collecting a Joker makes another random one appear
- STONKSPrime
+15% chance that opening a chest gives you a random Joker
- CHADFine
Reveals the position of the Wandering Trader and get a 20% discount. You deserve it
Build profile
Build completeness
85%- Loadout100
- Spells100
- Jokers54
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (13 total)
- 4 on primary
- 6 on secondary
- 3 on hero
- Normal1
- Fine5
- Prime3
- Mythic2
- Legendary0
- Unique2












