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Build

Glass Marksman

Hit those weakpoints or perish!

byJjampongUpdated18/05/2026

Cosmetics

Hero

Jeralt
Jeralt
Mount
Flash McEquine V6 Ultra TURBO

Weapons & Grenade

Primary
Leveredge
Secondary
Sheriff Star
Grenade
Ammo Pack

Spells

Slot Q
Fire
Fireball
Slot E
Elec
Strikes
Slot C
Acid
Geyser

Jokers

Primary

15 slots
  • STACKED LEVERUnique

    Instantly reload 2 bullets from your reserve ammo on kill

  • HEADBANGMythic

    Deal +20% damage to weakspots

  • WEAKSPOT REFUNDPrime

    +20% chance to get your bullet back after a weakspot hit

  • WEAK LINKPrime

    Weakspot hits do 35% more damage, but regular hits do 35% less damage

Secondary

14 slots
  • JUMP STARUnique

    +2 Jump while holding the Sheriff Stars

  • BELL SHOTFine

    +5% chance for weakspot hits to summon a healing ghost bell

  • BELL SHOTFine

    +5% chance for weakspot hits to summon a healing ghost bell

  • SHROOM GRAVEFine

    +10% chance for a shroom to spawn when an enemy dies

  • SHROOM GRAVEFine

    +10% chance for a shroom to spawn when an enemy dies

  • RELENTLESSNormal

    While under 30% HP, deal +30% damage

Hero

9 slots
  • HOARDERMythic

    +15% chance that collecting a Joker makes another random one appear

  • STONKSPrime

    +15% chance that opening a chest gives you a random Joker

  • CHADFine

    Reveals the position of the Wandering Trader and get a 20% discount. You deserve it

Build profile

Build completeness

85%
  • Loadout
    100
  • Spells
    100
  • Jokers
    54
  • Cosmetics
    100
  • Identity
    70

Spell schools (3/3 slots)

Fire×1Elec×1Acid×1

Joker tiers (13 total)

  • 4 on primary
  • 6 on secondary
  • 3 on hero
  • Normal
    1
  • Fine
    5
  • Prime
    3
  • Mythic
    2
  • Legendary
    0
  • Unique
    2