Build
Clutch💥Leverdge & Dual Revolvers
This build revolves around keeping only two bullets in the chamber so you can constantly benefit from Clutch Joker. Leverdge reloads quickly enough to make this playstyle comfortable, and Battlemage isn't needed due to the build's short spell cooldowns. Spell combo works as follows: cast Geyser, then ignite it with a shot from Leverdge. After that, cast Bubble and finally reload your Electric Dual Revolvers to complete the combo. In co-op, I swap Drain for Rescue.
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
16 slots- EAGLE LEVERUnique
Consecutive shots without missing grant +10% damage, stacking up to +50%
- SPEEDSTERLegendary
Gives increased damage and fire rate the faster you are
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- CLUTCHFine
The last 2 bullets in your magazine are explosive
Secondary
16 slots- ECO TRICKUnique
Reloading no longer wastes ammo
- RICOCHETLegendary
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
Hero
16 slots- EXTRA JUMPMythic
+1 Jump
- LIFE PACTMythic
Kills heal you for 2 HP, but max. HP is reduced by 30%
- JOKER DEALERMythic
Gain +1 HP for each active Joker (including weapons)
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- HEAVY DRINKERNormal
Healing bottles are 25% more effective on you
Build profile
Build completeness
86%- Loadout100
- Spells100
- Jokers58
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (14 total)
- 5 on primary
- 4 on secondary
- 5 on hero
- Normal1
- Fine3
- Prime3
- Mythic3
- Legendary2
- Unique2











