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Build

Magic Shotgunner

Suitable for any situation, the primary weapon boasts extremely high burst damage, capable of quickly eliminating high-threat targets; the secondary weapon is used to restore health and effectively and quickly eliminate snipers. For large groups of enemies, Rain or Thunder Strike can easily handle them, while Wisp allows you to complete missions without constantly monitoring nearby lone enemies.

byKobato:PUpdated08/06/2026

Cosmetics

Hero

Fortuna Bluff
Fortuna Bluff
Mount
Flash McEquine V6 Ultra TURBO

Weapons & Grenade

Primary
Shotgun
Secondary
Dual Revolvers
Grenade
Bottle Crate

Spells

Slot Q
Fire
Wisp
Slot E
Acid
Rain
Slot C
Elec
Thunderstrike

Jokers

Primary

16 slots
  • OVERBLASTUnique

    Shoots an extra pellet for every 4 missing shots in the magazine

  • SPEEDSTERLegendary

    Gives increased damage and fire rate the faster you are

  • RELOAD MASTERYPrime

    Reloading an empty clip is 50% faster

  • RUN & GUNFine

    +30% move speed when shooting

  • SWIFT SHOTNormal

    +10% fire rate when aiming

Secondary

16 slots
  • SPEEDSTERLegendary

    Gives increased damage and fire rate the faster you are

  • LUCKY STRIKEPrime

    +10% chance to deal double damage per shot

  • LUCKY STRIKEPrime

    +10% chance to deal double damage per shot

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • RELENTLESSNormal

    While under 30% HP, deal +30% damage

Hero

16 slots
  • LIFE PACTMythic

    Kills heal you for 2 HP, but max. HP is reduced by 30%

  • LAZYMythic

    Ammo pickups are disabled. Gain 10% of max ammo every 12 seconds

  • BATTLEMAGEMythic

    Killing an enemy shortens all ongoing spell cooldowns by 1%

  • DISGRACEPrime

    Gain +30% movement speed. Your horse does not want to be with you

  • LAST DANCENormal

    While under 30% HP, gain +30% move speed

Build profile

Build completeness

87%
  • Loadout
    100
  • Spells
    100
  • Jokers
    67
  • Cosmetics
    100
  • Identity
    70

Spell schools (3/3 slots)

Fire×1Acid×1Elec×1

Joker tiers (16 total)

  • 5 on primary
  • 6 on secondary
  • 5 on hero
  • Normal
    3
  • Fine
    3
  • Prime
    4
  • Mythic
    3
  • Legendary
    2
  • Unique
    1