Build
Magic Shotgunner
Suitable for any situation, the primary weapon boasts extremely high burst damage, capable of quickly eliminating high-threat targets; the secondary weapon is used to restore health and effectively and quickly eliminate snipers. For large groups of enemies, Rain or Thunder Strike can easily handle them, while Wisp allows you to complete missions without constantly monitoring nearby lone enemies.
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
16 slots- OVERBLASTUnique
Shoots an extra pellet for every 4 missing shots in the magazine
- SPEEDSTERLegendary
Gives increased damage and fire rate the faster you are
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- RUN & GUNFine
+30% move speed when shooting
- SWIFT SHOTNormal
+10% fire rate when aiming
Secondary
16 slots- SPEEDSTERLegendary
Gives increased damage and fire rate the faster you are
- LUCKY STRIKEPrime
+10% chance to deal double damage per shot
- LUCKY STRIKEPrime
+10% chance to deal double damage per shot
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- RELENTLESSNormal
While under 30% HP, deal +30% damage
Hero
16 slots- LIFE PACTMythic
Kills heal you for 2 HP, but max. HP is reduced by 30%
- LAZYMythic
Ammo pickups are disabled. Gain 10% of max ammo every 12 seconds
- BATTLEMAGEMythic
Killing an enemy shortens all ongoing spell cooldowns by 1%
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- LAST DANCENormal
While under 30% HP, gain +30% move speed
Build profile
Build completeness
87%- Loadout100
- Spells100
- Jokers67
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (16 total)
- 5 on primary
- 6 on secondary
- 5 on hero
- Normal3
- Fine3
- Prime4
- Mythic3
- Legendary2
- Unique1











