Build
Solo/Duo Nightmare
I tested the build with many variations, and on Nightmare difficulty this proved to be the most reliable and most stable setup. While it holds its own even solo, the true potential of the abilities is especially effective in Duo. The synergy between the gear and abilities guarantees constant damage and almost indestructible survivability. - Wisp: The Wisp stays on the field for 25 seconds and, with smart alternating use in Duo, can have nearly 100% uptime, providing constant extra damage and clearing smaller mobs. - Thunderstrike: This is your main “panic button” and healing tool, delivering massive area damage and, with Life Pact, rapidly restoring your HP even from zero. - Machine Gun: The more enemies you kill, the faster the fire rate becomes, giving you excellent sustained damage.
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
16 slots- OVERBLASTUnique
Shoots an extra pellet for every 4 missing shots in the magazine
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% fire rate for every 50 damage dealt
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
Secondary
16 slots- ULTRA DRAWUnique
Charge for 4 seconds to fire a massive explosive arrow. Bend speed reduces charge time
- OVERDRAWUnique
Charge for 2 seconds to fire 3 arrows in a cone. Bend speed reduces charge time
- LUCKY STRIKEPrime
+10% chance to deal double damage per shot
- LUCKY STRIKEPrime
+10% chance to deal double damage per shot
Hero
16 slots- LIFE PACTMythic
Kills heal you for 2 HP, but max. HP is reduced by 30%
- BATTLEMAGEMythic
Killing an enemy shortens all ongoing spell cooldowns by 1%
- HEALTHY BOIPrime
While at full HP, gain +20% move speed, reload speed, and fire rate
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- HEAVY DRINKERNormal
Healing bottles are 25% more effective on you
- RELENTLESSNormal
While under 30% HP, deal +30% damage
Build profile
Build completeness
86%- Loadout100
- Spells100
- Jokers58
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (14 total)
- 4 on primary
- 4 on secondary
- 6 on hero
- Normal2
- Fine0
- Prime6
- Mythic2
- Legendary1
- Unique3












