Build
Boomeranger
Clutch Leveredge/explosive boomerang swap build. Focuses on ammo efficiency and steady, consistent damage to hordes and single targets. Reaches several key weak spot breakpoints without GC, such as deadeyes, barricades, and bulls. Load a max of two rounds into Leveredge, throw boomerang, swap back, unload, reload, throw again. On bosses or elites, loading beyond two shots can be beneficial, especially if you pick up specific jokers. Spell combo is for horde control and high single target damage to bosses and horsemen. You can light geyser with the explosive Leveredge, then duplicate it with boing. Wallo is a flex pick for breathing room, boss damage, revives, etc. Lazy and second wind are also flex. Life pact for sustain and life leech on boomerang for regular chip damage healing.
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
16 slots- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- CLUTCHFine
The last 2 bullets in your magazine are explosive
- RICOCHETLegendary
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
- SPEEDSTERLegendary
Gives increased damage and fire rate the faster you are
Secondary
16 slots- EXPLOSIVE ROUNDSPrime
+5% chance to shoot explosive projectiles (Acid)
- EXPLOSIVE ROUNDSPrime
+5% chance to shoot explosive projectiles (Acid)
- EXPLOSIVE ROUNDSPrime
+5% chance to shoot explosive projectiles (Pyro)
- EXPLOSIVE ROUNDSPrime
+5% chance to shoot explosive projectiles (Pyro)
- EXPLOSIVE ROUNDSPrime
+5% chance to shoot explosive projectiles (Elec)
- RELENTLESSNormal
While under 30% HP, deal +30% damage
Hero
16 slots- HELPING HANDNormal
You can revive your allies twice as fast
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- LAZYMythic
Ammo pickups are disabled. Gain 10% of max ammo every 12 seconds
- LIFE PACTMythic
Kills heal you for 2 HP, but max. HP is reduced by 30%
- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
Build profile
Build completeness
93%- Loadout100
- Spells100
- Jokers67
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Joker tiers (16 total)
- 5 on primary
- 6 on secondary
- 5 on hero
- Normal2
- Fine3
- Prime6
- Mythic3
- Legendary2
- Unique0
Notes
Build is flexible, stats/jokers can be swapped to taste. Only stats that matter are reload speed on primary and draw speed on both. Character jokers can be changed for mobility jokers if preferred. Aim is crucial for this build to shine.










