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Strikes

/spells/strikes

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Strikes

Elec school

Strikes

Elec arcana

Launch a line of lightning strikes that zap everything in their path

Last updated:

Preview

In-game

At a glance

Stats

School
Elec
Damage type
Elec
Cooldown
20 s
Cast delay
0 s
Unlock level
1
XP multiplier
×1.5

Spell Progression

XP & Leveling

XP per cast

36

First cast bonus

+200

236 total

Casts per level

28

≈ 1 000 XP/level

Casts needed to reach school unlock levels

School levelTotal XP neededCasts (from 0)
Level 1this spell00
Level 43,00084
Level 1211,000306
Level 2019,000528
Level 3534,000945

Overview

How it plays

A line of lightning that zaps every target in its path. Strikes is the Electric school's damage anchor and the key ingredient in the Cactus combo - cast it on any Cactus summon to release eight omnidirectional lightning bolts from that position. On its own it's solid; as a combo trigger it's essential.

Strategy

Aim through grouped enemies to maximize the chain hits. Against a Cactus turret or Mino, cast Strikes on the summon's position to detonate the combo burst. The DoT component keeps ticking after the initial zap, which adds up on higher-HP targets.

Strengths

  • Hits multiple targets in a line per cast
  • Core ingredient in the Cactus school combo
  • DoT extends damage beyond the initial zap

Weaknesses

  • Requires enemies to be roughly lined up for full value
  • No crowd control component - pure damage

Cross-school recipes

Combos featuring Strikes

  • Acid RainElec Strike

    Lightning Strikes

    Rain conducts the lightning - chained strikes hit everyone in the rain zone.

Community

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