Amused
Amused comes from humor, entertainment, or playful social interactions. Amused Parafolk are more engaging conversationalists and build relationships faster.
Positive/emotions
Game Guide
All 11 Parafolk emotions - what triggers them, their status effects, and how they change gameplay.
Amused comes from humor, entertainment, or playful social interactions. Amused Parafolk are more engaging conversationalists and build relationships faster.
PositiveFlirty unlocks romantic interaction options and increases the success rate of romantic advances. Triggered by attraction, romantic settings, or certain personality traits.
PositiveHappy boosts social interaction success rates and makes Parafolk more receptive to new wants and goals. Happy Parafolk autonomously choose fun and social activities more often.
PositiveInspired supercharges creative and intellectual pursuits. Inspired Parafolk gain bonus learning speed for skills like Painting, Music, and Programming.
PositiveAngry is sparked by conflicts, betrayal, or frustrating situations. Angry Parafolk lash out in social interactions and have difficulty focusing on skill-building.
NegativeBored emerges when a Parafolk lacks stimulation or repeats the same activities too long. Bored Parafolk seek novelty and are more likely to autonomously try new things.
NegativeDisgusted is triggered by unsanitary conditions, spoiled food, or witnessing unpleasant situations. It drives Parafolk to clean, shower, or leave the area.
NegativeEmbarrassed is caused by social mishaps, failed interactions, or awkward situations. Embarrassed Parafolk avoid the person or location tied to the incident.
NegativeSad is triggered by failed relationships, loss, or prolonged unmet social needs. Sad Parafolk withdraw from social interactions and lose motivation for productive activities.
NegativeStressed is caused by overwhelming responsibilities, unpaid bills, or needs reaching critical levels. Stress reduces job performance and can cascade into other negative emotions.
NegativeUncomfortable is a mild negative emotion caused by environmental factors like temperature, noise, or unfamiliar situations. It serves as an early warning before stronger negative emotions develop.
NegativeShowing 11 emotions.






