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Revolver

/weapons/revolver

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Revolver

Secondary

Revolver

Reliable at all times, average at everything. Peak choice for people who fear commitment.

Last updated:

Preview

In-game

At a glance

Stats

Category
Secondary
Damage
13
Fire rate
0.30 s
DPS
43.3
Magazine
6
Total ammo
48
Range
164 m

Stat upgrades

Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Clip Size
+10% × 16 = +160%
Damage
+5% × 8 = +40%
Draw Speed
+30% × 3 = +90%
Fire Rate
+5% × 16 = +80%
Lifesteal
+3% × 8 = +24%
Reload Speed
+8% × 16 = +128%

Overview

How it plays

Reliable at all times, average at everything. The Revolver is peak commitment-phobia in weapon form: it does nothing exceptionally, but it does everything adequately and it never lets you down. Its real job is elemental application: switch to it, fire once, tick the element, switch back.

Strategy

Use it as a utility piece. Mark Ace at Lv30 tags enemies for +15% damage from all sources, a small number that adds up during team play or boss damage phases. Fanning Ace rewards a clean reload timing with a full chain-fire. Both are fine. Neither is the reason you picked up this gun.

Strengths

  • Default starter sidearm, always available, no unlock needed
  • Reliable elemental application without sacrificing a spell slot
  • Better range accuracy than its stats imply

Weaknesses

  • Does nothing the other sidearms don't do better
  • Low DPS ceiling even fully upgraded

Comparison

Stat radar

Revolver versus the top three secondary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazine

Damage

Revolver
13
Dual Revolvers
11
Revolver
13

DPS

Revolver
43.3
Dual Revolvers
73.3
Revolver
43.3

Fire rate

Revolver
0.30s
Dual Revolvers
0.15s
Revolver
0.30s

Range

Revolver
164 m
Dual Revolvers
164 m
Revolver
164 m

Magazine

Revolver
6
Dual Revolvers
12
Revolver
6
  • Revolver
  • Dual Revolvers
  • Revolver

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