Boing
/spells/spell-cast-elec-super-jump
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Preview
In-game
At a glance
Stats
Spell Progression
XP & Leveling
XP per cast
18
First cast bonus
+200
218 total
Casts per level
56
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4this spell | 3,000 | 167 |
| Level 12 | 11,000 | 612 |
| Level 20 | 19,000 | 1,056 |
| Level 35 | 34,000 | 1,889 |
Overview
How it plays
Strategy
Strengths
- Shortest cooldown in the Electric school
- Immediate vertical escape from any ground threat
- Useful both defensively and for aerial repositioning
Weaknesses
- No damage component - purely mobility
- Height advantage is temporary; you have to land somewhere
Videos
Videos
Cross-school combo overview - quick reference for what stacks with what. By Bull's Guidebook
Watch on YouTube ↗By Bull's Guidebook
Watch on YouTube ↗