Cooldown
Cast delay
XP-Multi
Combo
Unlock
XP & Leveling
XP per cast
48
First cast bonus
+200
248 total
Casts per level
21
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 63 casts |
| Level 12 | 11,000 XP | 230 casts |
| Level 20 | 19,000 XP | 396 casts |
| Level 35 | 34,000 XP | 709 casts |
How it playsA wall of spikes that damages and slows anything that touches it. Wallo is the Cactus school's crowd-control anchor, less about damage and more about forcing enemies to stop moving for a moment while you and your team deal with them.
StrategyPlace it across a corridor or between you and an approaching group to buy time and force enemies into a choke. The slow effect makes Wallo especially useful as a setup for slow, high-damage weapons like the Long Ranger or Leveredge. Placement precision matters more here than with other Cactus spells.
Strengths
- Slows enemies on contact for consistent crowd control
- Creates a physical barrier enemies must navigate around
- Good setup for precision weapons that need a stationary target
Weaknesses
- Requires deliberate placement to be effective
- Enemies that can jump or teleport ignore the wall entirely
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