WikilyWIKILY
All games8 Wikis · pick your game
Thunderstrike
Thunderstrike
● Elec School
Thunderstrike
Rise up, then dive down to blast the area and unleash thunder over your enemies

Cooldown

100 s

Cast delay

0 s

XP-Multi

×1

Combo

Elec

Unlock

Lv 35
XP & Leveling

XP per cast

120

First cast bonus

+200

320 total

Casts per level

9

≈ 1 000 XP/level

Casts needed to reach school unlock levels

LevelTotal XPCasts
Level 10 XP0 casts
Level 43,000 XP25 casts
Level 1211,000 XP92 casts
Level 2019,000 XP159 casts
Level 3534,000 XP284 casts
How it plays
Rise up, come down, thunder everywhere. Thunderstrike is the Electric school's big finish - a two-phase move where you ascend to safety and then crash back down with an area blast and sustained lightning covering the landing zone. High cooldown, high commitment, high ceiling.
Strategy
The ascent phase is a free escape that repositions you above the fight. Use that window to survey the area, let an immediate threat pass, then dive back into the heaviest cluster for maximum blast coverage. The follow-up thunder keeps ticking after the dive, so don't immediately run out of the landing zone.

Strengths

  • Ascent phase doubles as an emergency escape
  • Large area blast on landing hits multiple enemies
  • Sustained thunder DoT after the dive

Weaknesses

  • Long cooldown limits how often you can commit to the full sequence
  • Dive landing point must be chosen quickly during ascent
Builds running this spell

No public builds use this yet. Be the first.

Build your own

Last updated: